It’s mid-August and BERG’s entire studio is in action. However, this week the main room is almost empty, a third of the studio is off-site in a hotel suite running workshops, two more are hidden away in other parts of the building, working up scripts and new projects. For such a busy week, it feels unusually airy, spacious and studious.
As the week begins, James Darling makes sure the entire studio is aware of the current week number by updating BERG’s internal signage system.
Matt Jones takes charge of the whiteboard during a workshop with project Uinta. Jones has developed a specialist technique for unpeeling post-it notes that makes sure they adhere to surfaces for the duration of the workshop. He does not take kindly to post-it misuse.
Alice Bartlett sits behind a wall designed to shield her work from prying eyes, with only a small square opening for light and conversation. She is writing code for project Weminuche.
Nick Ludlam tidies up post-it notes for the workshop with project Uinta. The concepts involve technology projections for 2013 and the workshop is at the stage where they are discussing shoes for pigeons.
Andy Huntington, just returned from holiday, sets up the Roland milling machine for its week of making components for various prototypes.
Denise Wilton discusses progress in the information architecture around the huge project pinboard for Weminuche and Barringer.
Alex Jarvis sketches out the identity for project Barringer and Weminuche in pencil in his sketchbook before developing designs on-screen.
Jack Schulze and Timo Arnall fight the noise of the milling machine whilst on a teleconference with Stockholm, discussing the outline of new projects.
Joe Malia uses a whiteboard for quick storyboard sketching during the workshop for project Uinta.
Kari Stewart is in the middle of the studio, quietly managing the flow of inputs and outputs.
Matt Webb juggles the facilitation of the workshop on project Uinta while managing his Tiny Tower, in a process that could be described as ‘continuous partial research’.
This week sees regular collaborators Durrell Bishop and Tom Hulbert from Luckybite in the studio, here gathered around prototypes, discussing the next iteration of design work for project Chaco.
Simon Pearson could not be featured due to a sudden bout of fever. We all wish him a speedy recovery!
Last time I wrote Friday Links, a few weeks ago, I was suffering from a serious fish finger sandwich lethargy. This memory, which maybe now permenantly entwined with my Friday Links experience, is making me really want a fish finger sandwich again. Luckily, its Friday, and I have a can of Lech Premium. Almost as good.
The first link I’m sharing is a website dedicated to robot art. This came from Timo. When I first saw this, I thought it was going to be a site of art created by robots. Some people think that art cannot be created by robots, that art requires some deeper intellectual thought that can’t (yet) be recreated artificially. I think these people might consider that in this context the robot is just an extension of it’s creator (who is not a robot) and so any art the robot creates is actually the product of the creator.
Anyway, this site isn’t robots doing art, it’s art doing robots:
Nice!
Alex supplies our next link, this very lovely project from the Korea Advanced Institute of Science and Technology.
This table has a little “mole” living in it, which moves around and can be hooked up to a depth sensor to interact with people. The video explores the possibility of playing games using the mole to move objects around, and interacting with the mole itself.
Matt Jones sent round the astonishing KinectFusion project, which uses a Kinect to map a room. As well as mapping the room in time with the user moving the Kinect around it, the video also shows what happens when you throw a little particle system into the mix, at round 4.00 there is a really impressive augmented reality ‘explosion’.
Created by environmental design group Eness, MÖBIUS is a sculpture comissioned by the city of Melbourne that was photographed and animated over two weeks in May 2011. The piece consists of 21 green triangles that can be configured into several cyclical patterns creating the optical illusion of motion. This is a really fantastic example of public artwork, as the individuals who interact with the space inevitably become part of the art itself.
There’s one person in the studio who hasn’t had a welcome post on the blog, and that’s Simon.
So let’s pretend it’s still the beginning of June: I am super pleased to announce that we have been joined by Simon Pearson!
We’ve never had a dedicated person to run projects before and honestly, nobody in the studio knew what to expect. How would it work? Would it help? Would we get on?
Simon couldn’t be a better fit. On his first day, he brought Haribo in for everyone, and we’re total suckers for that. And at home he’s plumbing electronics into a piano to make light from music, and that’s just brilliant.
Part of his remit at work is to invent a kind of “BERG way” to run projects. Over the last two months he’s been doing that, growing gradually into managing pretty much every project and coaching the rest of us on how to do projects better, and become generally and happily indispensable. I genuinely can’t remember him not being here, which is a sign of how much he’s become part of the studio.
It’s week 322 here at BERG, and I have been left in charge of weeknotes.
322 has a sort of interesting Wikipedia page, under the “Technology” header it says:
“The first dependable representation of a horse rider with paired stirrups was found in China in a Jin Dynasty tomb.”
Looking at the page for the number 322, we find that unlike last weeks notably boring entry, 322 is actually quite good. The sort of number you would be pleased to find seated at your table at a wedding. Of course 322 would be too modest to tell you all at once, but as the Wikipedia entry points out:
Keeping these facts in mind, what is the everyone up to this week?
Alex and Matt Jones are planning Uinita. This involves conference calls and Alex saying “yeahhhh, brilliant” a lot. Alex is also continuing with Barry work and mending his busted shoulder. As Alex shares bits of Barry design for us all to ponder, I look around Statham, which is papered in drawings and work taking shape, and think how brilliant it is that I get to work here.
Denise is continuing with Barry, steering the project and working through the tiny details of how everything happens with James.
Along with talking through the difficult stuff with Denise, James is also planning the next Barry sprint with Simon, and continuing to code on Barry. James also has a new pairtwo new pairs of trousers, which I am very pleased to see.
This week Simon has his project managing fingers in many pies; Chaco, BBC Dimensions 1 and 2, Barry and continuing to roll along the SVK reprint.
Joe is on Suwappu phase 2, and working with Nick on making.
Jack is working on Suwappu and overseeing the continuing work on Barry.
Timo is writing proposals and working on Chaco sketching with Matt Jones.
Matthew Webb is touching many different projects, in the way he does. Guiding the direction of things at a very high level as well as getting down into the decisions about atoms that crop up. He is also doing ‘finances’ which I am unable to explain further, though I suspect it’s paperwork.
Kari is also on the finance admin, apparently the second week of the month is always finance admin heavy. She’s also doing the housework involved with the end of the financial year, which probably means more paperwork.
Nick is working on the technical side of Barry with James and I, as well as starting the technical tippy tappy on Suwappu 2, following Joe’s designs.
And that concludes my very first week notes. What say you, internet? week notes? or weak notes?
We start this week’s links sent to our studio mailing list with one from Jack, that combines three subjects close to our heart – robotics, short-run manufacture by small companies, and small companies talking about trying to do new things so others can learn from it. This blog from Modular Robotics is a wonderful insight into all three.
More British Transport ephemera from Matt Webb, on how cars and cities chat to each other using magnets:
In Southampton when I was growing up, we had one of the world’s first adaptive traffic routing systems, where the traffic light delays would alter dynamically depending on traffic. At night they would switch to an “on demand” model: the main route at a crossroads would remain green, while the minor route would only go green 15 seconds after a car had approached it.
Since this was detected by the induction loop, and since an induction loop only has magnetic flux through it when a material is *moving* over it, if you sat in a static car waiting for the traffic light to turn from green to red again, it would never reactivate. (I sat for 15 minutes one, still at a red light on a minor route, to make sure it didn’t come on by accident. It turned green as soon as I moved the car just a little bit.)
Here’s a nice hack:
Ambulances had *moving* parts underneath them, to trigger a stronger signal in the induction loop. In Southampton, this was used to identify emergency vehicles moving up to the lights, and preferentially change traffic lights green a hop or two ahead of them on likely routes.
Some people build these into their cars to get better treatment by these routing systems.
Finally, all that remains is Alice’s recommendation of a Chrome experimental video by the band OK Go & Pilobolus, which allows us to put their best feet forward in order to say happy Friday from all of us in the studio…
It is rearing its head in our work, and in work and writings by others – so thought I would give it another airing.
The talk at Glug London bounced through some of our work, and our collective obsession with Mary Poppins, so I’ll cut to the bit about the Robot-Readable World, and rather than try and reproduce the talk I’ll embed the images I showed that evening, but embellish and expand on what I was trying to point at.

Robot-Readable World is a pot to put things in, something that I first started putting things in back in 2007 or so.
At Interesting back then, I drew a parallel between the Apple Newton’s sophisticated, complicated hand-writing recognition and the Palm Pilot’s approach of getting humans to learn a new way to write, i.e. Graffiti.
The connection I was trying to make was that there is a deliberate design approach that makes use of the plasticity and adaptability of humans to meet computers (more than) half way.
Connecting this to computer vision and robotics I said something like:
“What if, instead of designing computers and robots that relate to what we can see, we meet them half-way – covering our environment with markers, codes and RFIDs, making a robot-readable world”
“The Cambrian explosion was triggered by the sudden evolution of vision” in simple organisms… active predation became possible with the advent of vision, and prey species found themselves under extreme pressure to adapt in ways that would make them less likely to be spotted. New habitats opened as organisms were able to see their environment for the first time, and an enormous amount of specialization occurred as species differentiated.”
In this light (no pun intended) the “Robot-Readable World” imagines the evolutionary pressure of those three billion (and growing) linked, artificial eyes on our environment.
[it is an aesthetic…] Of computer-vision, of 3d-printing; of optimised, algorithmic sensor sweeps and compression artefacts. Of LIDAR and laser-speckle. Of the gaze of another nature on ours. There’s something in the kinect-hacked photography of NYC’s subways that we’ve linked to here before, that smacks of the viewpoint of that other next nature, the robot-readable world. The fascination we have with how bees see flowers, revealing animal link between senses and motives. That our environment is shared with things that see with motives we have intentionally or unintentionally programmed them with.

The things we are about to share our environment with are born themselves out of a domestication of inexpensive computation, the ‘Fractional AI’ and ‘Big Maths for trivial things’ that Matt Webb has spoken about this year (I’d recommend starting at his Do Lecture).
We’re in a present, after all, where a £100 point-and-shoot camera has the approximate empathic capabilities of a infant, recognising and modifying it’s behaviour based on facial recognition.

And where the number one toy last Christmas is a computer-vision eye that can sense depth, movement, detect skeletons and is a direct descendent of techniques and technologies used for surveillance and monitoring.
As Matt Webb pointed out on twitter last year:

Ten years of investment in security measures funded and inspired by the ‘War On Terror’ have lead us to this point, but what has been left behind by that tide is domestic, cheap and hackable.
Kinect hacking has become officially endorsed and, to my mind, the hacks are more fun than the games that have published for it.
Greg Borenstein, who scanned me with a Kinect at FooCamp is at the moment writing a book for O’Reilly called ‘Making Things See’.

It is a companion in someways to Tom Igoe’s handbook to injecting behaviour into everyday things with Arduino and other hackable, programmable hardware called “Making Things Talk”.
“Making Things See” could be the the beginning of a ‘light-switch’ moment for everyday things with behaviour hacked-into them. For things with fractional AI, fractional agency – to be given a fractional sense of their environment.
The way the world is fractured from a different viewpoint, a different set of senses from a new set of sensors.
Perhaps it’s the suspicious look from the fella with the moustache that nails it.
And its a thought that was with me while I wrote that post that I want to pick at.
The fascination we have with how bees see flowers, revealing the animal link between senses and motives. That our environment is shared with things that see with motives we have intentionally or unintentionally programmed them with.
“What we see of the real world is not the unvarnished world but a model of the world, regulated and adjusted by sense data, but constructed so it’s useful for dealing with the real world.
The nature of the model depends on the kind of animal we are. A flying animal needs a different kind of model from a walking, climbing or swimming animal. A monkey’s brain must have software capable of simulating a three-dimensional world of branches and trunks. A mole’s software for constructing models of its world will be customized for underground use. A water strider’s brain doesn’t need 3D software at all, since it lives on the surface of the pond in an Edwin Abbott flatland.”
Middle World — the range of sizes and speeds which we have evolved to feel intuitively comfortable with –is a bit like the narrow range of the electromagnetic spectrum that we see as light of various colours. We’re blind to all frequencies outside that, unless we use instruments to help us. Middle World is the narrow range of reality which we judge to be normal, as opposed to the queerness of the very small, the very large and the very fast.”
At the Glug London talk, I showed a short clip of Dawkins’ 1991 RI Christmas Lecture “The Ultraviolet Garden”. The bit we’re interested in starts about 8 minutes in – but the whole thing is great.
In that bit he talks about how flowers have evolved to become attractive to bees, hummingbirds and humans – all occupying separate sensory worlds…
Which leads me back to…


What’s evolving to become ‘attractive’ and meaningful to both robot and human eyes?
Also – as Dawkins points out
The nature of the model depends on the kind of animal we are.
That is, to say ‘robot eyes’ is like saying ‘animal eyes’ – the breadth of speciation in the fourth kingdom will lead to a huge breadth of sensory worlds to design within.
One might look for signs in the world of motion-capture special effects, where Zoe Saldana’s chromakey acne and high-viz dreadlocks that transform here into an alien giantess in Avatar could morph into fashion statements alongside Beyoncé’s chromasocks…

Or Takashi Murakami’s illustrative QR codes for Louis Vuitton.

That a such a bluntly digital format such as a QR code can be appropriated by a luxury brand such as LV is notable by itself.
Diego’s project “With Robots” imagines a domestic scene where objects, furniture and the general environment have been modified for robot senses and affordances.

Another recent RCA project, this time from the Design Products course, looks at fashion in a robot-readable world.
Thorunn Arnadottir’s QR-code beaded dresses and sunglasses imagine a scenario where pop-stars inject payloads of their own marketing messages into the photographs taken by paparazzi via readable codes turning the parasites into hosts.
But, such overt signalling to distinct and separate senses of human and robots is perhaps too clean-cut an approach.
Computer vision is a deep, dark specialism with strange opportunities and constraints. The signals that we design towards robots might be both simpler and more sophisticated than QR codes or other 2d barcodes.
Those QR ‘illustrations’ are gaining attention because they are novel. They are cheap, early and ugly computer-readable illustration, one side of an evolutionary pressure towards a robot-readable world. In the other direction, images of paintings, faces, book covers and buildings are becoming ‘known’ through the internet and huge databases. Somewhere they may meet in the middle, and we may have beautiful hybrids such as http://www.mayalotan.com/urbanseeder-thesis/inside/
In our own work with Dentsu – the Suwappu characters are being designed to be attractive and cute to humans and meaningful to computer vision.
Their bodies are being deliberately gauged to register with a computer vision application, so that they can interact with imaginary storylines and environments generated by the smartphone.
Back to Dawkins.
Living in the middle means that our limited human sensoriums and their specialised, superhuman robotic senses will overlap, combine and contrast.
Wavelengths we can’t see can be overlaid on those we can – creating messages for both of us.

SVK wasn’t created for robots to read, but it shows how UV wavelengths might be used to create an alternate hidden layer to be read by eyes that see the world in a wider range of wavelengths.
Timo and Jack call this “Antiflage” – a made-up word for something we’re just starting to play with.
It is the opposite of camouflage – the markings and shapes that attract and beguile robot eyes that see differently to us – just as Dawkins describes the strategies that flowers and plants have built up over evolutionary time to attract and beguile bees, hummingbirds – and exist in a layer of reality complimentary to that which we humans sense and are beguiled by.
And I guess that’s the recurring theme here – that these layers might not be hidden from us just by dint of their encoding, but by the fact that we don’t have the senses to detect them without technological-enhancement.
And while I present this as a phenomena, and dramatise it a little into being an emergent ‘force of nature’, let’s be clear that it is a phenomena to design for, and with. It’s something we will invent, within the frame of the cultural and technical pressures that force design to evolve.
That was the message I was trying to get across at Glug: we’re the ones making the robots, shaping their senses, and the objects and environments they relate to.
Hence we make a robot-readable world.
I closed my talk with this quote from my friend Chris Heathcote, which I thought goes to the heart of this responsibility.
There’s a whiff in the air that it’s not as far off as we might think.
The Robot-Readable World is pre-Cambrian at the moment, but perhaps in a blink of an eye it will be all around us.
Some sad news today: over the next few weeks, we’ll be shuttering Schooloscope, and wrapping up our journey into UK schools.
There’s more detail on the Schooloscope blog — but for here, I wanted a shout out of thanks for the team: our friends at 4iP, our collaborators and folks we’ve met along the way, everyone at BERG, and especially Kari, Tom Armitage and Matt Brown (Tom and Matt have since moved on) – because I believe it’s a wonderful site, something I deeply believe is needed – and thank you all for being with us on this journey.
As is the custom (at least when I can find it in time), we begin our weekly all-hands meeting with a burst of the theme to Battle Of The Planets and a fact from wikipedia about the week number.
Alex is back in the studio after an exciting incident involving his bike, his shoulder, a road and one of London’s characteristically-careful and considerate drivers. Good to have him back and on the mend. He’s working this week on Barry, and his monitor is full of incredibly-detailed, pixel-perfect illustrations and type. It’s looking lovely.
Denise is also working on Barry all week, but more on the service and product design aspects as well as the overall direction of the thing. She’s been working with the printers on the prep for the next run of SVK – so if you missed out first time round, make sure to sign up at http://getsvk.com for news about the next print run!
Joe’s working on Suwappu phase 2, concentrating on UI and visual design to collaborate with Nick on building.
Nick’s planning out some of the Suwappu tech architecture, ramping up on a Uinta project in terms of research and prep, doing more architecture work on Barry, and also descending into some embedded code darkness.
James is deep in Schooloscope tweaks and data-munging He’s also Barry spec-writing and development, integrating his work with Alice’s and working on turning the IA into code, refactoring as he goes. Busy fella.
Alice is stuck into Barry work with James and and Alex. Barry’s been cracking along as a result, with lots of progress and intermittent whoops from the team.
Schulze is mainly writing with Timo this week – on Chaco and some other projects. Timo, back from holiday, meanwhile is planning for Chaco and Uinta outputs, doing some treatments for scripts for a couple of other things that are bubbling away. He’s also switched on his scholarly mind-modules – doing research for an article he’s writing which I’m quite excited about.
Kari’s doing a bit of SVK customer service, writing some documentation and pursuing year-end company financials stuff with MW.
Simon’s negotiating a lot of complexity this week. There’s SVK reprint planning, Uinta workshop planning, Chaco planning, Schoolscope and Suwappu project management, writing user-stories for Barry, finalising phase two of Dimensions and generally keeping us all honest and pointing in the right direction. At this rate, his trip Burning Man at the end of the month is going to seem like a walk in the park to him.
Matt Webb wasn’t at all hands as he was out chasing down an exciting lead that might resurrect some old inventions… But he sent a telegram to be read out, framing the week for him as “Meetings-y”. He’s going to be on top of Schooloscope and company financials apart from that.
For me, this is a bit of a pause-for-breath week. I’m prepping for some new projects for Uinta, and ongoing work for Chaco – but also hoping to be doing a bit of thinking and writing here on the blog – while my giant metaphorical plastic sit-in log slowly ratchets up the incline, before the next steep drop of the future-flume we call BERG…
Initial thinking and brainstorming about cheap, ubiquitous, mundane technologies leads to fantastic leaps as the particpants draw on the whiteboard.
As always there are dead ends and flights of fancy – but, as always – there are a couple of intriguing combinations and mutant products that have an itchy promise to them…
The mutating, morphing quality of drawing our hopeful monster objects on the whiteboard…
Always contrasts interestingly with the more procedural, mechanical evolutionary drawing produced by tables of post-it-pixels…
On the second day, we deployed our secret weapon!
We were lucky enough to have Durrell Bishop of the mighty Luckybite join us, and set us all an incredible brief for the day – design a mouse trap, and a ghost trap…
We’d asked the group to think about their favourite traps overnight, and come back with a drawing.
My favourite I think was this diagram of the boulder trap in Raiders of the Lost Ark.
So much peril encapsulated in a stick figure!
The day saw the group tangle with the realities of catching mice, and then swap to the more symbolic, reality-shaping nature of designing a ghost-trap.
Some favourites – from many – include…
Jill’s self-composting mouse-trap
Rafa’s CCTV gargoyle ghost-trap
Peter’s ghost-traps, including the awesome ‘Dark Sucker’, which we hope he builds…
And… Nora’s Black Cat/White-Cat ghost-trap service
Fantastic fun, and everyone produced really excellent, surprising stuff.
Thanks again to Liz Danzico, Qing Qing Chen and, of course, the group who attended the workshop and threw themselves into it so fully in the NYC heat…
Finally – I had great fun one of the afternoons taking photos of the group with an iPhone and a magnifying glass while they drew…