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Blog posts tagged as 'kinect'

Friday Links – Kinects, jittergifs, and robots

Chris O’Shea’s Body Swap is a Kinect-based installation that lets two people control “paper cut-outs” of one another. Especially fun, as the video proves, with two people of very different height – and the provision of music to encourage acting and play is a nice touch.

Photo credit: obvious_jim

Another Kinect-related link: this Flickr set shows what happens when you map depth data (from a Kinect sensor) to a traditional digital camera photograph – and then pivot and distort it in three dimensions. The above image is probably my favourite, but the whole set is worth a look – if only for the way the set progresses through increasingly distorted takes on the original photographs.

3ERD is a tumblelog of jitter-gif photographs from Matt Moore. He’s using a stereoscopic compact camera (a bit like, say, the Fuji W1) to take stereoscopic images – but then turning the left and right image into a two-frame animated gif. The results are uncanny. It’s hard to comprehend that both frames were taken at the same time, however simple the idea may seem; the translation of two images separated in space into two images separated by time is a strange one to wrap your head around. A little slice of bullet-time.

Teriyaki blog

50 Watts’ Space Teriyaki is a wonderful collection of Japanese futurist art and imagery from the seventies and eighties. It veers between the bleak and gynaecological; throughout, though, there’s a fascinating use of colour and form.

And finally: a robot arm, repurposed into a physical feedback system for a racing computer game. It brings a whole new meaning to “force feedback”.

Friday Links: Hand Puppets, Shadow Monsters, Nine Eyes, and a Radio

We’ve been closely following the progress on reverse-engineering Microsoft’s Kinect in the studio. My favourite example so far is Theo Watson and Emily Gobeille’s prototype of a hand-puppet. A lot of the early demos of the Open Kinect drivers have, understandably, been very technical in their focus, and not always that attractive visually. I love the hand-puppet because it’s both: not only does it demonstrate skeleton-tracking from the camera-data, but it’s also completely charming.

Matt W pointed out the similarity between the Kinect hand puppet demo and Philip Worthington’s Shadow Monsters. Worthington’s project – from his 2005 RCA show – turns the shadows of people standing in front of it into appendages of monsters. It’s delightful to watch, as teeth and eyes emerge from shadows on the wall.


9eyes is a blog capturing striking images from Google’s Street View camera cars. Some are beautiful; some stark. Some are surprising; some are funny. It’s remarkable not to see how much of the world Google has covered – but to see how much of the world is covered in roads, from which it can be photographed.

Via This Isn’t Happiness comes this beautiful piece of product design: the Sony TR-1825 from 1970. Sliding the radio open reveals its speaker.

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