Blog posts tagged as 'work'

Making Future Magic: light painting with the iPad

“Making Future Magic” is the goal of Dentsu London, the creative communications agency. We made this film with them to explore this statement.

(Click through to Vimeo to watch in HD!)

We’re working with Beeker Northam at Dentsu, using their strategy to explore how the media landscape is changing. From Beeker’s correspondence with us during development:

“…what might a magical version of the future of media look like?”

and

…we [Dentsu] are interested in the future, but not so much in science fiction – more in possible or invisible magic

We have chosen to interpret that brief by exploring how surfaces and screens look and work in the world. We’re finding playful uses for the increasingly ubiquitous ‘glowing rectangles’ that inhabit the world.

iPad light painting with painter

This film is a literal, aesthetic interpretation of those ideas. We like typography in the world, we like inventing new techniques for making media, we want to explore characters and movement, we like light painting, we like photography and cinematography as methods to explore and represent the physical world of stuff.

We made this film with the brilliant Timo Arnall (who we’ve worked with extensively on the Touch project) and videographer extraordinaire Campbell Orme. Our very own Matt Brown composed the music.

Light painting meets stop-motion

We developed a specific photographic technique for this film. Through long exposures we record an iPad moving through space to make three-dimensional forms in light.

First we create software models of three-dimensional typography, objects and animations. We render cross sections of these models, like a virtual CAT scan, making a series of outlines of slices of each form. We play these back on the surface of the iPad as movies, and drag the iPad through the air to extrude shapes captured in long exposure photographs. Each 3D form is itself a single frame of a 3D animation, so each long exposure still is only a single image in a composite stop frame animation.

Each frame is a long exposure photograph of 3-6 seconds. 5,500 photographs were taken. Only half of these were used for the animations seen in the final edit of the film.

There are lots of photographic experiments and stills in the Flickr stream.

Future reflection

light painting the city with Matt Jones

The light appears to boil since there are small deviations in the path of the iPad between shots. In some shots the light shapes appear suspended in a kind of aerogel. This is produced by the black areas of the iPad screen which aren’t entirely dark, and affected by the balance between exposure, the speed of the movies and screen angle.

We’ve compiled the best stills from the film into a print-on-demand Making Future Magic book which you can buy for £32.95/$59.20. (Or get the softcover for £24.95/$44.20.)

Say hello to Michel Thomas. Or bonjour, ciao, ¡hola…

When the Michel Thomas Method language course CDs arrived at the studio, we played them on the stereo immediately. But the post was late so it arrived only the day before we were due to speak with the publishers. We tore up all our ideas and started again.

Michel Thomas teaches with no homework and no repetition. Listening to him, it’s a little like being in a classroom with other students and a little like being hypnotised.

You don’t learn, you flow.

As a design studio, we knew we had to carry the same experience onto the phone, using just the regular audio and a decent respect for the philosophy.

We designed and produced the brand new iPhone app. Check it out in the App Store: Learn a Language with Michel Thomas.

You can learn French, Spanish, Italian and German. It’s free to get the app (you get a preview of each language), and then you buy hour-by-hour as you improve.

In the flesh, the screen on the right is animated. It draws you in as you listen to the voice.

Do a pulsating pause button and tactile flower petals have a place in an audio language course app? Yes. (You have to hear Michel to understand why. I’m not kidding.)

Because mobile phones are, well, mobile, you might want to keep that learning flow going while you’re on the bus. So there’s a flashcard game. You can play one of dozens of preset decks, or make your own from favourite phrases.

This one is from the Spanish course.

There’s also the shop. I like that the “pay as you learn” store is in the exact same place as where you thumb through the course contents. I think we went through 4 iterations until it felt this smooth.

Product invention?

Between this, Popular Science+, and Schooloscope, you can see a little of our philosophy about product invention.

Work in the popular market, and be inventive, beautiful.

Respect the materials. I believe with Michel Thomas we’ve taken what’s best about the experience and made a hybrid with what’s best about the iPhone. We’re best when we partner with people who are just working out what they want to do, and we can discover together.

But what I’m proudest about is that this is a design-led product in a commercial marketplace. This isn’t just for Michel Thomas fans (though there are many). By bringing the feeling of Michel to the iPhone, his courses can find a whole new audience, and a whole load more fans.

Michel Thomas is available for your iPhone and iPod Touch now, at the App Store: Learn a Language with Michel Thomas.

See the official site for more pics and videos.

Congratulations to the team, Matt Brown, Nick Ludlam, and Matt Jones! Thanks also to Guy Moorhouse for the microsite. And, especially, thanks to Vivian and Helen and the whole Hodder team. It has been a pleasure.

Say hello to Schooloscope

Schooloscope is a new project from BERG, and I want to show it to you.

What if a school could speak to you, and tell you how it’s doing? “I have happy kids,” it might say. “Their exams results are great.”

Schools in England are inspected by a body called Ofsted. Their reports are detailed and fair — Ofsted is not run by the government of the day, but directly by Parliament. And kids in schools are tracked by the government department DCSF. They publish everything from exam results to statistical measurements of improvement over the school careers of the pupils.

Cooooomplicated.

What Schooloscope does is tell you how your school’s doing at a glance.

There are pictures of smiling schools. Or unhappy ones, if the kids there aren’t happy.

Each school summarises the statistics in straightforward, natural English. There are well over 20,000 state schools in England that we do this for. We got a computer to do the work. A journalism robot.

You can click through and read the actual stats afterwards, if you want.

Why?

A little of my personal politics. Education is important. And every school is a community of teachers, kids, parents, governors and government. The most important thing in a community is to take part on an equal footing and with positive feeling. Parents have to feel engaged with the education of their children.

As great as the government data is, it can be arcane. It looks like homework. It’s full of jargon… and worse, words that look like English but that are also jargon.

Schooloscope attempts to bring simplicity, familiarity, and meaning to government education data, for every parent in England.

A tall order!

This is a work in progress. There are lots of obvious missing features. Like: finding schools should be easier! There are bugs. There’s a whole bunch we want to do with the site, some serious and some silly. And full disclosure here: over the next 6 months we’re working on developing and commercialising this. Schooloscope is a BERG project funded by 4iP, the Channel 4 innovation fund. Is it possible to make money by being happily hopeful about very serious things and visualising information with smiling faces? I reckon so.

Anyway. The way we learn more is by taking Schooloscope public, seeing what happens, and making stuff.

The team! Tom Armitage and Matt Brown have worked super hard and made a beautiful thing which is only at the start of its journey. They, Matt Jones and Kari Stewart are taking it into the future. Also Giles Turnbull, Georgina Voss, and Ben Griffiths have their fingerprints all over this. Tom Loosemore and Dan Heaf at 4iP, thanks! And everyone else who has given feedback along the way.

Right, that’s launch out of the way! Let’s get on with the job of making better schools and a better Schooloscope.

Say hello to Schooloscope now.

Popular Science+

In December, we showed Mag+, a digital magazine concept produced with our friends at Bonnier.

Late January, Apple announced the iPad.

So today Popular Science, published by Bonnier and the largest science+tech magazine in the world, is launching Popular Science+ — the first magazine on the Mag+ platform, and you can get it on the iPad tomorrow. It’s the April 2010 issue, it’s $4.99, and you buy more issues from inside the magazine itself.

See Popular Science+ in the iTunes Store now.

Here’s Jack, speaking about the app, its background, and what we learned about art direction for magazines using Mag+.

Articles are arranged side by side. You swipe left and right to go between them. For big pictures, it’s fun to hold your finger between two pages, holding and moving to pan around.

You swipe down to read. Tap left to see the pictures, tap right to read again. These two modes of the reading experience are about browsing and drinking in the magazine, versus close reading.

Pull the drawer up with two fingers to see the table of contents and your other issues. Swipe right and left with two fingers to zip across pages to the next section. Dog-ear a page by turning down the top-right corner.

There’s a store in the magazine. When a new issue comes out, you purchase it right there.

Editorial

Working with the Popular Science team and their editorial has been wonderful, and we’ve been working together to re-imagine the form of magazines. Art direction for print is so much about composition. There are a 1,000 tiny tweaks to tune a page to get it to really sing. But what does layout mean when readers can make the text disappear, when the images move across one another, and the page itself changes shape as the iPad rotates?

We discovered safe areas. We found little games to play with the reader, having them assemble infographics in the act of scrolling, and making pages that span multiple panes, only revealing themselves when the reader does a double-finger swipe to zoom across them.

It helps that Popular Science has great photography, a real variety of content, and an engaged and open team.

What amazes me is that you don’t feel like you’re using a website, or even that you’re using an e-reader on a new tablet device — which, technically, is what it is. It feels like you’re reading a magazine.

Apple made the first media device you can curl up with, and I think we’ve done it, and Popular Science, justice.

From concept to production

The story, for me, is that the design work behind the Mag+ concept video was strong enough to spin up a team to produce Popular Science+ in only two months.

Not only that, but an authoring system that understands workflow. And InDesign integration so art directors are in control, not technologists. And an e-commerce back-end capable of handling business models suitable for magazines. And a new file format, “MIB,” that strikes the balance between simple enough for anyone to implement, and expressive enough to let the typography, pictures, and layout shine. And it’s set up to do it all again in 30 days. And more.

It’s all basic, sure. But it’ll grow. We’ve built in ways for it to grow.

But we’ve always said that good design is rooted not just in doing good by the material, but by understanding the opportunities in the networks of organisations and people too.

A digital magazine is great, immersive content on the screen. But behind those pixels are creative processes and commercial systems that also have to come together.

Inventing something, be it a toy or new media, always means assembling networks such as these. And design is our approach on how to do it.

I’m pleased we were able to work with Popular Science and Bonnier, to get to a chance to do this, and to bring something new into the world.

Thanks!

Thank you to the BERG team for sterling work on El Morro these last two months, especially the core team who have sunk so much into this: Campbell Orme, James Darling, Lei Bramley, Nick Ludlam and Timo Arnall. Also Jack Schulze, Matt Jones, Phil Gyford, Tom Armitage, and Tom Taylor.

Thanks to the Popular Science team, Mike Haney and Sam Syed in particular, Mark Poulalion and his team from Bonnier, and of course Bonnier R&D and Sara Öhrvall, the grand assembler!

It’s a pleasure and a privilege to work with each and every one of you.

See also…

Week 231

We are joined this week by Matthew Irvine Brown! Check out his portfolio. He’s primarily working on design for Ashdown, and possibly on Kendrick. That makes five of us in the room now, and our first meeting with the Ashdown team all together was fantastic: great energy. I’m beginning to see the path from design aspirations to product.

Tom Armitage is occupied with Ashdown this week, deep into scraping data. He’s editing a short article the blog this week too, by Georgina Voss, updating us about her ethnography on Silicon Roundabout. Matt Jones is on Ashdown, helping with the Bonnier project, following up a little biz dev, and is today at the RCA as part of his ongoing involvement in the Design Interactions brief on the future of manners.

Schulze is working with a little team on interaction design and video evidencing for Bonnier. Then he’s off to New York for a meeting or two and to speak at the Idea Conference. Schulze is away in Stockholm and maybe Oslo next week too, and it’s always tricky to have one of us away: it’s quite a delicate design sense we’re developing between us all here, and it’s one that’s fostered by working together, co-located, constantly pitching in, debating, sketching and sharing. That’s what makes it a studio I suppose. And it’s something I’d like to protect, especially in these early days, but there’s a balance to be struck. Travelling also means fresh eyes and new perspectives.

I’m liaising with builders to get quotes for the conversion of the new studio space, with accountants to answer queries on the year end and move to better book-keeping software, and researchers for: Ashdown; Silicon Roundabout; cybernetics. There are two contracts to chase and two proposals to complete. I know I say this every three months or so, but I’m busier and more productive than I’ve ever been. Last week we hosted drinks for our friends, in honour of Laika, and I got to say a few words about beginnings in general (and science fiction, of course). It’s exciting.

Oh, and there’s some new basic stuff on this site: new projects and a new talk.

I want to say something about these weekly updates, which I have now tagged ‘weeknotes’ at the inspiration of Bryan Boyer who also writes weekly updates. Kicker Studio summarise their weekly activity; Six to Start are occasional diarists; and our friends at Stamen this week posted about their first week at their new HQ. I love these.

An active blog is like a green activity light in instant messaging. For those of us who aren’t habitual bloggers, week notes help the process become regular. But more than that, companies are so often opaque. I write here whatever’s going on and whatever’s on my mind, and make connections I didn’t expect with readers I didn’t know I had. Little doors open to empathy. Running a small company is both hard and the best thing in the world. These week notes act as a kind of diary of reflections for me – I find writing them personally helpful – but they also trigger conversations with friends in similar situations about what they’ve seen before and what they’ve learned. I’d love for more companies and studios like us to keep week notes. I learn a lot, both writing and reading them, and it satisfies my nosiness as to what’s actually going on.

Week 230

Last week’s financial modelling resulted in a graph of the company’s invoices and cash receipts back to July 2007. I can read my feelings off it month by month: there’s an early year of maintaining one big consultancy gig per quarter coupled with a single long running project. Good. I can read a year ago, November 2008, the beginning of the time I called the Dayuejin – the Great Leap Forward – when we decided to begin to grow. The following six months are spiky: there’s a month of cash followed by a month of drought and hunting for work, and the pattern repeats. Looking at the chart I can remember the inclines and angles of the lines in my legs. It feels like hiking.

It’s satisfying to see this present epoch, the Escalante, made literal in grey and blue. In July 2009 the oscillations finish and we’re at base-camp of a steady climb. The climb won’t last forever, maybe until February next year: at that point I’m aiming for the company to be turning over nicely; cash, business development, work, R&D, exploitation, marketing, growth all running steadily, at comfortable capacity, and together, without stuttering or misfiring. It’s that operational foundation that enables products. New product development and client services live hand in hand: in expertise, ideas, attention and freedom. So I have my eye on what it will mean to achieve the Escalante – and what comes afterwards – and I’m working on building the right structures and bringing in the right projects to make that happen.

That’s the big picture. Weminuche is a big part of what happens post Escalante. And the new studio. And the people. And, and, and. But from here to there…

I guess we’re a product design company, whether it’s for Web, mobile, print, networks or consumer electronics. “Product” for us means something which you can attach marketing messages to, that has a business model in it, that has goals and success criteria, that you can rally a team behind, that is coherent to the consumer… services, content, community and experience are immaterials that we work with, intrinsically, but frankly: if you can’t say what it is in a sentence and you can’t sell it, why should we make it or why should anyone else pay us to make it? We like to make products designed to be part of social lives and part of society.

Now as part of the invention process there are weird and often gorgeous experiments and explorations. But I’m pleased to be able to say that the Here & There maps did well commercially, in addition to coming out of a long-running research project, and the collaborations with Touch succeeded in the marketplace of attention. You gotta get to market to know whether what you’re doing is any good.

I don’t know, maybe I’m being unnecessarily dogmatic, but the idea of “product” is a thread that runs through a lot of our work, and I’m trying to think through and unpack what we really mean by that.

Anyway. The projects we’re working on right now – primarily Ashdown and consulting with Bonnier – have to be considered as products (with service layers! Living in our social groups!), and executed with inventiveness and beauty and popularity.

And the two projects I mentioned at the end of week 229, they have to be about inventiveness and beauty and popularity too. A quick update on those: it was a great Friday last week. We have codenames for both now. I’ve commented on a draft of the contract for Walnut. And on Kendrick we’ve agreed budgets and the engagement fee, and we’re waiting to see the contract and PO. Massively exciting.

I should say what we’re up to this week…

Schulze and Matt are working with Bonnier at the beginning of this week. Schulze will move onto organising builders for the new studio, and planning how we invest in the development of two products of our own. He’s also working on pitching Weminuche, and helping with Ashdown.

Matt Jones will focus on Ashdown. It’s an Ashdown week in the studio: everyone has something to do. I’m going to rustle up some meetings, Tom is building scrapers for data and making more visualisations, and Matt is leading the design effort. Matt Brown, previously Lead Interaction Designer at Last.fm, is joining us to work on this (and other things) for a few months, and he’s starting next Monday: it’s super exciting and a big moment for us, and we’re prepping the ground so he can get off to a flying start.

Three Matts. This is going to be confusing.

Tom’s also writing for the website this week. We need to keep an eye on general marketing because of how busy we’re going to be on projects for the next couple months. If the website’s not growing, that’ll bite us come February.

I’m on contracts, pitches, interviewing, and bedding down the new operations infrastructure we now need. For instance: we have an intranet. The long ascent of the Escalante always comes back to the moment by moment. If it’s true, that behind the mountains there are mountains, then you shouldn’t climb only for the view, but for the climb itself. Make every step satisfying.

Week 229

Tom is on holiday. Matt Jones was with the RCA Design Interactions programme on Monday launching a brief on the Future of Etiquette, in collaboration with T-Mobile. He’s currently in Berlin with that. Aside from that: Ashdown; helping Schulze with Bonnier; gentle biz dev.

Schulze is gently biz deving too, on top of developing last week’s low fi video prototypes for Bonnier with Campbell Orme, more Ojito designs and costings, and organising building works for the new studio.

I’m using this brief moment of calm to catch up on emails, writing, pitches and chores, and to build simple financial models of the company to give us a better view on the next couple of quarters. It’s got too complex to manage from looking at the books and invoices. The consequences of not doing certain kinds of biz dev or not watching cash or growth don’t become apparent for a few months. So: spreadsheets. I have to admit, I enjoy it.

(Also I’m holding my breath over two projects I’d really love for us to land this week. Don’t tell anyone I get this nervous.)

Cybernetics: researcher wanted

I’m into cybernetics. Or rather: I think that the cybernetics movement of mid last century is the hidden nexus of interconnected postwar history.

cybenetics interconnections

The 1946 Macy Conference is kind an aleph moment. In attendance were people intrinsically involved in computers and prosthesis (the collaboration of man and machine), modern anthropology and modern neuroscience (what it means to be human), game theory (the Cold War and the conversion of people into cogs). We can trace direct paths through counterculture and social organisation, decentralisation and the Web, and to a socialist Chilean internet. There are connections to cults, advertising, social software and games, rocketry, suburbia, complexity theory and ecology. Historical roots lie in golems and pneumatic tubes, science fiction and weaving, pataphysics and the telegraph. The language of our information society was created, often knowingly, by these people. Cybernetics is the beautiful and ugly and ambiguous heart of our information society.

I have a dozen or so books in my collection that directly speak about these era. Two that stand out are both by Steve Joshua Heims: Constructing a Social Science for Postwar America: The Cybernetics Group, 1946-1953; and John von Neumann and Norbert Wiener: From Mathematics to the Technologies of Life and Death.

What’s wonderful about this history is that it’s a history of people. It’s all people who know people. The messy social world of this invented science that then vanishes undermines its own contention that humans can be modelled as components. It is a story that cannot be linearised, it is a hypertext history; a hyperhistory of actors and networks, only tellable through contradictory, subjective points of view. Yet there are aspects of known history that, I believe, only make sense when you see the hidden particle traces, the lives of the attendees of the Macy Conferences and who they knew.

It has been a pet project of mine, for a few years, to somehow tell this story. Many of the key participants are no longer with us. Understanding the modern world, in this time of change, is important. It should be known that common practices in our innocuous online spaces were thrashed out as military efforts. Conversely it should be known that the mindset computers were borne out of was reactionary and weird and perverse from the very outset.

Help wanted

I’d like some help assembling the research. I’m not sure precisely where it’ll go – for a while I thought I’d write a book, and now I have other ideas – but what I do know is that I’d like to work with a researcher for 3-6 months to turn books, articles and references into research notes: the foundation for future work.

I have a starting set of books, and a pretty clear idea of what I need as output (one reference point is Anne Galloway’s re/touch encyclopaedia). If you’re the researcher I’d like to work with, you’re already knowledgeable about postwar America and one or two of the topics associated with cybernetics. You’re good with book research, following leads like a hungry investigative journalist, and diligent with references. You’re probably in research academia in an allied field, and you may have your own use for this work. This is a part-time job, and it’s maybe another small piece of funding for you. You’ll be a self starter, and glory in interconnections and libraries both.

Why am I talking about this in public? Well, I don’t know the right researcher. Is this you, or is it someone you know? It’s speculative work – just following my nose – and I can put about £3,000-5,000 aside. If you’d like to have a chat, please do get in touch.

Ashdown: researcher wanted

As Webb has mentioned in this week’s update, I’m leading a project in the studio called Ashdown, which is in it’s very early stages.

One of the things we need is a researcher to undertake a small sub-project for a few weeks, to help us understand the territory we’re designing for.

Have a read of the mini-brief below. It might be you!

Introducing Ashdown
Ashdown is an information system we are developing – that will manifest in a number of products relating to the UK’s educational system. Each will be built on a combination of publicly-available data sources and be made unique by the quality and insight of its presentation. The products have a variety of potential audiences: from journalists and commentators to policy-makers, teachers and parents. Each one will be gorgeous.

What do we need
We need to build up a profile of these different audiences, particularly teachers and parents – around the UK. We are looking for a researcher who can do some quick field research and create a bundle of assets that can inform the design of our products: interviews, personas, videos, relationship maps. We want someone who can provide some analysis, synthesis and have some opinions also – that we can use in our process as designers.

Who we’re looking for
Probably an individual, probably someone based near London so we can spend time together, probably someone who knows people in or related to education (getting out and finding the right people around the UK is a must), and who is happy running this piece of work themselves, for us.

When / How
We would like to have a final report and assets by the end of November 2009, and we have a £1,000 budget + reasonable expenses put aside for this.

If you’re interested yourself get in touch with me: mj [at] berglondon.com, or if you know someone who might fit the bill – please do let them know about this opportunity.We’re looking to get started as soon as we can!

Week 228

I’m back. Holidays are good, I can thoroughly recommend them. And if you’re interested in the talk, Escalante, I gave while I was away, you can listen to the MP3 recording and see the bibliography.

Thanks Matt Jones for giving the week 226 and week 227 updates while I was away! He’s funnier but I talk more about business strategy. Let’s get on with the show.

Ashdown is a project to bring great user experience to UK education data. There’s a lot of it. Tom is working hard on material exploration, ingesting data sets and visualising connections and context within the data, to help designers understand and invent. I’m hoping he’ll say more about that process, from a code perspective, on this blog this week. But just now he was taking movies and chopping them into frames for some studio experiment or another, something Schulze has been working on.

Matt Jones is away today, speaking at Design by Fire in the Netherlands. I’m not kidding: he’s speaking about the nature of time. It’s possible we’ll be in a workshop together later this week, and otherwise he’s following up new business opportunities and working on Ashdown. I’m hoping he’ll get a chance to make us some more business cards and to arrange a party.

Last week Matt and Schulze were in Stockholm working with the Bonnier Group, kicking off a project that runs through to December. Bonnier are fascinating: a 150 company multinational media conglomerate with interests in radio, television, books, games and cinema, they’re also privately owned (since 1804) and able to take the long view. The R&D division – our previous and current client – works across the entire group without barriers, and is uniquely both exploratory and business savvy.

It used to be there were just a few media: telly, radio, books, phones, those kind of things. But I don’t think it makes sense to say that the Web is simply one more medium. The different services built on top of the Web have such different qualities: they are differently social; differently permanent or ephemeral; differently immersive or ambient. Flickr is a medium. YouTube is a medium. Blogs are a medium. What gave a medium its characteristics used to be the technology itself – the pipes and means of production – but with the Web that’s no longer true. What makes a medium a medium is itself up for design. The Web is not one medium, it is too fluid for that. The Web is ten thousand media, and you get to choose and invent which you use.

Schulze calls this media design and increasingly it’s what our strategy work involves. Interestingly companies up and down the media stack want the same thing. Content companies, distribution companies and technology companies are in a process of convergence. To put it bluntly: Facebook, Google, Apple, Nokia, BBC, Bonnier, the Guardian, Microsoft are becoming direct competitors, which never used to be the case.

So we’re doing media design for Bonnier, which involves strategy, invention and prototyping, and Schulze is half on that this week.

The other half of Schulze’s time is on Ojito. The manufacturing costs, timings and bill of materials are firming up, but there are a few other design and cost estimates to figure out on the route to market before we give it a GO/NO GO. If this doesn’t get in your hands via a client partnership (which is about 50% possible), this work is our pre-requisite to taking it to market ourselves.

Me, this week I’m on admin. There’s a contract to put together for a new hire, more work to be done on book-keeping, and the financial projection and work pipeline to be brought up to date. I have some invoices to chase, others to raise, and some phone calls to make. It’s incredible how much time that all takes.

I’m also working on bringing in Weminuche, and thinking hard about some challenges I see for the company on a six month timescale.

Coming back to work, I’m enormously proud of what the guys achieved while I was away. There’s been some great work completed, more brought in, and some startling opportunities developed.

But with the benefit of the distance a holiday brings, I’m aware that I’m not sufficiently able to support the right creative environment in the studio while I’m so preoccupied with admin. Matt and Schulze took me aside when I got back to give the same message. Growing pains.

I need a part-time office manager, and if you know someone who’s interested in (initially) a day a week, please ask them to get in touch and I’ll get back to them with a job spec.

That’s more or less most of what’s going on. A busy week 228.

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