A while back, in 2007, I wrote about ‘a lost future’ of touch technology, and the rise of a world full of mobile glowing attention-wells. “…it’s likely that we’re locked into pursuing very conscious, very gorgeous, deliberate touch interfaces – touch-as-manipulate-objects-on-screen rather than touch-as-manipulate-objects-in-the-world for now.” It does look very much like we’re living in [...]
I’ve got something I want to share with you. We’ve been working with our friends at Bonnier R&D exploring the future of digital magazines. Bonnier publish Popular Science and many other titles. Magazines have articles you can curl up with and lose yourself in, and luscious photography that draws the eye. And they’re so easy [...]
This video got me thinking. It’s footage of a simple Augmented Reality experiment from a programmer at British independent games developers Introversion, imagining what one element (the world map) of their strategy game Defcon might look like if there was an AR component to it. I’m not as interested in the technical aspect of this [...]
If you asked me to pick the two cards Schulze & Webb play with abandon in the consultancy game, they’d be Product and Experience. Products should be what toy companies call shelf-demonstrable–even sitting in a box in shop, a product can explain itself to the customer (or at least tell its simplest story in a [...]
Archives
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- September 2008
- May 2008
- February 2008
- December 2007
- October 2007
- September 2007
- August 2007
- July 2007
- June 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- June 2006
- January 2006
- December 2005
- November 2005
