A while back, in 2007, I wrote about ‘a lost future’ of touch technology, and the rise of a world full of mobile glowing attention-wells. “…it’s likely that we’re locked into pursuing very conscious, very gorgeous, deliberate touch interfaces – touch-as-manipulate-objects-on-screen rather than touch-as-manipulate-objects-in-the-world for now.” It does look very much like we’re living in [...]

I’ve got something I want to share with you. We’ve been working with our friends at Bonnier R&D exploring the future of digital magazines. Bonnier publish Popular Science and many other titles. Magazines have articles you can curl up with and lose yourself in, and luscious photography that draws the eye. And they’re so easy [...]

March 3rd, 2009 by Tom Armitage · Comments Off

See also

This video got me thinking. It’s footage of a simple Augmented Reality experiment from a programmer at British independent games developers Introversion, imagining what one element (the world map) of their strategy game Defcon might look like if there was an AR component to it. I’m not as interested in the technical aspect of this [...]

August 20th, 2007 by Matt Webb · 11 Comments

See also

If you asked me to pick the two cards Schulze & Webb play with abandon in the consultancy game, they’d be Product and Experience. Products should be what toy companies call shelf-demonstrable–even sitting in a box in shop, a product can explain itself to the customer (or at least tell its simplest story in a [...]