It is 6.30 pm in a foreign city and I have taken five minutes to write this note. Jack, Matt J and I are with clients in a workshop that began Saturday noon, after waking to leave London earlier than 5 am, and it will continue until Monday night. Over the last week, nobody in the studio was working any less hard than this. It is tiring and the work is good. I genuinely can’t remember week 243 enough to summarise nor reflect on it. This moment, sat on the windowsill with my laptop on my lap, drawing interfaces and technical architectures in red felt tip pen, cutting paper and covering walls, writing rules that will govern us for weeks or more to come, this is the only moment, the legitimacy of kings is written in blood, and this is the reality of life in Scenario 4.
Hiring developers!
I’m currently looking for two developers for some iPhone work, and my usual networks have run dry. Here’s who I’m after:
iPhone developer. Great knowledge of iPhone APIs and developing. There’s a lot of UI and network activity with this app, so you’ll need to be rigorous to identify and catch possible failure modes to keep everything smooth. As ever, awesome user experience is what we’re after, so you’ll be working closely with experienced designers and an incredible lead architect and developer, and you’ll need to translate conversations and requirements into solid, beautiful code. You’ll need to learn fast.
Back-end developer. There are multiple servers that support this app, all interacting with one another. So you’ll need a good eye for Web services, both designing and implementing the protocols. Scaling and robustness are key, so you’ll be able to make a judgement about what we need and get the right solution. You’ll probably work with Rails, since this system is patterned on one we’ve just developed and we’d like to build on the same effort. You’ll need to go all the way from setting up staging and production servers and databases, to tools for deployment and ops, to rough and ready client-facing front-ends for managing content.
What I’ll be looking for, in both roles is…
- experience. Have you done this before? We need to get this right with the minimum of iteration. Show me what you’ve done: we love working with people better than us.
- London-based. We work better when we sit together. You’ll spend at least half your time in a small but busy design studio, with multiple big projects and certain kind of culture… you can get a picture of that from the weeknotes.
- responsibility and team-work. You’ll need to take ownership of challenges and come up with solutions before other people even notice, and communicate and listen constantly so we’re all playing well together.
It’s short notice: starting in a week or so, for a two month contract.
Know anyone like this? Please pass this on!
Is this you? Get in touch! I’d like to be speaking with candidates late on Monday 8th, so drop me a line by the end of the weekend: mw@berglondon.com.
Maps and macroscopes
I wrote this article for Scroll Magazine in October 2009, to coincide with my Web Directions keynote, Escalante. It builds on the themes in my June 2009 talk, Scope. The piece is now online here but it’s always nice to have a record on your own site so here it is! And go pick grab yourself a copy of Scroll. It’s a lovely, lovely mag.
Richard Feynman, the 20th century American physicist, was once challenged by an artist friend as to whether a scientist could see the beauty in a flower: “You take this all apart and it becomes a dull thing.”
Feynman worked on the atomic bomb and developed the theory of quantum chromodynamics. He didn’t agree.
“I could imagine the cells in there, the complicated actions inside which also have a beauty,” he said in an interview, telling the story of his response. “I mean it’s not just beauty at this dimension of one centimetre, there is also beauty at a smaller dimension, the inner structure. Also the processes, the fact that the colours in the flower evolved in order to attract insects to pollinate it is interesting – it means that insects can see the colour. It adds a question: Does this aesthetic sense also exist in the lower forms? Why is it aesthetic? All kinds of interesting questions which shows that science knowledge only adds to the excitement and mystery and the awe of a flower. It only adds; I don’t understand how it subtracts.”
In addition to being a physicist, Richard Feynman is (sadly: was) one of the very few, very great explainers.
This double view of a flower doesn’t fixate on its beauty. When you see two scales simultaneously – the flower in your hand; the atoms and processes of nature at a global scale – your consciousness ricochets between them, producing awe and enlightenment both. Maybe Feynman’s story resonates particularly for me. I was trained in physics.
Stewart Brand, pivotal in the creation of the earliest electronic communities and the culture of the Internet, is another hero of mine. He’s both a connector and explainer. In 1966 he started a movement in San Francisco, distributing buttons with the message, ‘why haven’t we seen a photograph of the whole Earth yet?’ He campaigned for Nasa to turn its cameras back on the planet and show it to us, laid out.
In the early 1970s Nasa obliged and published the Blue Marble photo. You will have seen it: the Earth hangs as a crystal sphere of white, blue and precarious brown, alone in a black cosmos.
You see yourself and the planet all at once, two perspectives overlaid. We’re hardened to such images now and it’s tough to imagine what it was like, a generation ago, to have the God’s eye view of the Blue Marble for the first time.
Brand later spoke about why he’d campaigned. “People act as if the earth is flat, when in reality it is spherical and extremely finite, and until we learn to treat it as a finite thing, we will never get civilization right.”
Feynman’s flower and Brand’s whole Earth are, to me, scientific instruments. Biologists have microscopes. Astronomers and peeping toms have telescopes. The instruments we have here, to use the designer John Thackera’s term, are macroscopes.
Thackara gives a definition: “A macroscope is something that helps us see what the aggregation of many small actions looks like when added together.”
A macroscope will focus ideas as a microscope focuses light. It’s a tool for the designer. A designer’s job is not only to fulfil their craft, in graphics, or furniture, or silver or whatever it may be. And it’s not only to understand all kinds of context and produce objects that are aesthetically and functionally pleasing. A designer’s job is also to invent culture.
I make that addition, to the designer job specification, prompted by my business partner Jack Schulze. In a recent interview he attacked the view that design is about solving problems: “Obviously designers do solve problems, but then so do dentists. Design is about cultural invention.”
Schulze points out this feature of design because otherwise design is not distinguishable from others of the many processes of creation. Great products can come out of processes such as ethnography, market analysis, opportunistic use of the cheap products of the Chinese manufacturing industry, and luck. Design is but one approach. Design’s differentiation, says Schulze – and I concur – is its obligation to participate in and invent the world. There is an obligation for designers to push culture forward, and because of that, to be relevant.
Since I’m being pedantic about the definition of design, I could easily be as pedantic about the definition of culture. Happily Bruno Munari, Italian designer and author of “Design as Art,” supplies a working definition of “culture” which is both adequate and profound. Culture, he says, is “the things that make life interesting.”
But the world is changing at pace and at scale. To remain relevant, let alone interesting, is a struggle if culture is too large and too broad to apprehend. Take, for example, the global financial system, which in late 2008 and early 2009 almost collapsed and took civilization with it. The cleverest people in the world – the cleverest people by any measure you can name – cannot tell a cohesive story about the near collapse of the banks. We can’t say why it happened. It is too big to see.
Why haven’t we seen a photograph of the whole financial system yet?
To see the banks and, by extension, all of culture on a human scale, we need a special sort of instrument: a macroscope. A macroscope could show us the personal effect of debt and finance on a human scale, and the globalised system together. It would help us make connections and to make human connection. And from there, act.
Such an ability to feel the human scale and the grand view all at once seems like a superpower. Recently, at BERG, we attempted to visualise this superpower as it would change the way you navigated a city, the urban environment being the archetypal human creation which is lived in but also too large to comprehend.
The result is a new kind of map projection, and a map of Manhattan named “Here & There.” The projection warps the city grid, showing the top-down and street view in one. Now, looking over conventional photos of the New York skyline, I notice the absence of my new power to see here and spy there together, and being able to plot a path between them.
A macroscope of the banks would have the long zoom power of Feynman’s point of view of a flower, and the visual clarity of the map of Manhattan.
I believe our job is the creation of Here & Theres for all sorts of matters of cultural importance. Macroscopes give all of us sight of our place in the world, and the power to participate in it; and, as designers, they help us understand culture more directly, in order – ultimately, and simply – to better engage in our craft with integrity and relevance.
Weekly(ish) links: Knitting, Indium, and introducing AR through advertising
Last week’s links slipped over into this week’s. If you read Matt’s weeknotes for last week – week 242 – you can probably understand why. But! Better to be late than to forget them.
I loved Reknit: a site for turning unwanted woolen goods into new products. You send off an unwanted pullover, it gets unravelled, and sent back to you as something new. This month, it’s a scarf; next month, you’ll get something else based on a vote (in the running: a beanie, iPod case, cut-off gloves, or socks). If you don’t have a sweater to recycle, the site even offers to find you your nearest Goodwill store, where you can no doubt buy many new, old, scarves. This isn’t a large-scale industry, though; it’s the creator’s mother. And that’s the bit I really love, encapsulated in its tag line: this month, my mom will turn your old x into a new y. It won’t ever be a big operation, but it opens up her knitting to a slightly wider audience than the rest of her family. Lovely. Matt Brown coined something similar in the studio last week: small scale Gran-ufacture.
On a slightly more sombre note, Matt Jones sent this image to the studio mailing list, from a 2007 New Scientist article on the depletion of Earth’s natural resources. The stat that really caught our eye was the dwindling resources of Indium. Indium’s a critical component of LCD displays, and whilst, obviously, other screen technologies are available – and will continue to be developed – Matt noted that it’s a reminder that non-screen-based interactions (like those in Availabot or made possible through RFID) have an environmental value as well as a technological one.
The picture on the right is an advert I saw on the tube last week, for the University of East London. We write a lot about Augmented Reality on the blog, but I always assume we’re coming from a technologically informed/privileged position. So when I saw this on the tube, I did a double take; this is a faux-AR image of the Thames, with UEL facilities and landmarks picked out not only by map-pins, but also glassy iPhone-style bubbles. Perhaps the point of reference is meant to be mapping, but the combination of the popups with the photograph feels exactly like AR to me; the idea that AR was already a usable metaphor for advertising was very surprising. It’s also a reminder of the ability advertising has to introduce new concepts, rather than just illustrate old ones.
It’s not all serious links about Augmented Reality, or the Earth’s dwindling resources, on the studio mailing list, though; there’s also a decent amount of “here, look at this!“. It’s alright to like pretty things. I found this video from friend-of-BERG Alex Jarvis, and just had to share it. Ingenious animation, beautiful sketching; seems like the right thing to end these links with.
Week 242
Tuesday was super incredible. Kari’s been studio manager for three whole days (she works one day a week), and she’s already running payroll. She’s an incredible cultural fit, I’m really pleased.
Also Tuesday I was surrounded by conversations about different projects. Kendrick! Ashdown! Bonnier! The studio can tip from total silence to conversations bubbling about multiple projects. It’s a joy to sit here and hear Nick figuring out some element of hypnotic ambient iPhone interfaces, Tom and Matt B chewing over Ashdown, sketching and prototyping, and an ad hoc crit bouncing between Campbell’s computer and the whiteboard, reviewing and drawing. Trying to conjure up the feeling of it now, all I can see is the mid afternoon tropical storm in a rainforest, intense and noisy, blood heat, it fills you brim full and overfilling, verdant and electric. And then suddenly it subsides and there’s a humid air with crystal clarity, and the invisible and deafening sound of insects.
I don’t care if you don’t understand. It’s awesome to be in the room.
And then the rest of the week, wow, what can I say. Great meetings with great opportunities. But more than that, the pipeline is good. Two small projects that have emerged over the last few weeks are both going ahead. Two huge ones moved excitingly closer. And two other huge ones are tantalisingly close to landing. We’ll have to choose between them, which is tragic, but there are worse problems to have. But we’ll have to be careful. Some projects are all-consuming, and if we grow much more then that’s maybe too fast — we’d risk our culture. So, you know, jigsaw the projects, make sure we don’t grow/shrink/grow/shrink but maintain core teams, that sort of thing.
This bit of bringing work in is hard. Fortunately Jack and Matt J do it really well.
So you know I came into the studio the other weekend and did planning, scenarios and strategies? It was so I’d be prepped for quick decisions if a bunch of these things came off. And happily, I feel prepped. It turns out we live in scenario 4.
And so this is maybe a good a time as any to declare an end to the era we’re in at the moment, the one that started back in August 2009 at the birth of BERG, the one we’ve called the Escalante. Goodbye! It’s been great!
We’re not at cruising altitude, but we’re the right animal now to keep climbing. The past couple of weeks have been focused more on execution than positioning. Super good. We’re having the right conversations with friends and clients, the foundations have been laid, blah blah blah. It was funny — on Tuesday I brought my old 2006 sketchbook in the studio. I’d dug it out to read the first business plan I wrote for Schulze & Webb, from September 2006 when we started taking it seriously as an enterprise. I’d divided the plan into short, medium and long term, and thought about what would characterise our work, our clients, and what we’d need to do to get there. And you know what? We’re just about lifting into the “long term” section of that plan. Not bad.
So yeah, to speak at least for me and Jack and Matt J, we’re exhausted, have had nights this week not sleeping because everything is happening at once, a beautiful nightmare as Jack said, it’s riding the crocodile, it’s an emotional roller-coaster, or rather emotional pinball, whew – the future doesn’t arrive gradually but in giant sloppy waves, in/out/in/out another rhythm, deep blue water then bare wet sand, smacking you and washing through you, then pulling you under and out before rolling in and over again, a Pacific rip-curl that punches you and takes your breath away – and goodness I hope it all really comes off because there are some terrific projects out there and we might just get to be part of them.
Hello life in Scenario 4.
Everting A.R.: “Crossing Borders” by Choy Ka Fai
More on the theme of ‘Gibsonian-eversion‘ or pushing augmented reality into the physical world, this time a video speculation by Choy Ka Fai of RCA Design Interactions.
This work was part of the “Future of Etiquette” project I worked on with the year one group on the course, to a brief in part from T-Mobile’s design research team in Berlin.
Ka Fai constructed a simple apparatus using cheap laser-pointers that indicated the field of view of a digital camera to those in the surroundings.
In early design probes on the streets of Berlin, one of the most fascinating ‘protocols’ observed by passers-by was how almost universally the use of a camera created a spatial barrier between the photographer and the subject, that, at least for a short period of time, was seen as impassable.
Fascinating, in that most cameras are now digital, and there is no film to be wasted by the incursion of passer-bys in shot as perhaps there was only ten years ago. The etiquette is a hang-over from a previous technology perhaps…
The video below illustrates a period of time in Trafalgar Square, London – imagining that that invisible barrier is made visible – making clear the overlaps, frictions and interactions the cameras could create in such a highly-photographed piece of the city.
CROSSING BORDERS from KA5@RCA on Vimeo.
Everting A.R. and changing the city with light: the work of ANTIVJ
Matt Webb and myself were down in Bristol on Friday, for the last of our initial workshops kicking off a project named Trumbull.
During the afternoon, we had a bit of a treat, as we shared the workshop with a couple of the guys from ANTIVJ, who self-describe as a ‘video label’.
The work they showed was literally fantastic.
They map the surfaces of buildings precisely, and craft their projections accordingly, in order to then create amazing performances with light and sound – hinting perhaps at an augmented reality everted from the screen and onto the city as 21stC trompe l’oeil*.
Entrancing stuff, but my mind was really blown about 3mins 50seconds in…
AntiVJ & Crea Composite: Nuit Blanche Bruxelles from AntiVJ on Vimeo.
* c.f. our colleague Timo Arnall’s speculations on “everted A.R.”
Week 241
Nik, one of the builders, was in this morning smoothing out some of the plastering work here at the new studio, and Robbie, the electrician, came in to move the light-switches around. He also swapped the florescent tubes out for much brighter, bluer ones. The old ones were yellow, like the 1970s.
Our 10am all-hands today was a full house. We all stood up in the meeting room because there aren’t enough chairs. We have some more chairs on order, but the ones we prefer are industrial workshop chairs with anti-static wheels and they’ll take 2-3 weeks to arrive. They’re not too pricey and they’re super good on your lower back. Kari ordered four this afternoon.
In the all-hands: Nick, Tom, Matt B, Kari, Jack, Matt J, me.
Let’s do a pretty detailed weeknote today, I’ve got time.
Kendrick: Nick is implementing custom controls so we can have a beta iPhone app polished and in the hands of the client as soon as. Matt B is supporting there, with designs and assets.
Ashdown: Tom is working on data, performance and infrastructure. Matt B is wireframing the entire beta site on the wall. It’s good to have that, it’s a mix between a map and a goal. But it’s something we can collaboratively chew over and sketch on. That’s the best pattern Jack and I picked up during consultancy, actually from one of our clients: always put something on the table, no matter how half-formed the concept, and then it’s perfectly okay to critique it and pull it to bits… but only if you can replace it with something better. It’s a strategy that means you’re always left with a working concept, and not something about which you know everything that’s wrong but nothing that’s right.
Service+, for Bonnier, is bursting into life since Jack and Matt J got back from San Francisco at the weekend. Matt briefed us in the all-hands this morning, and it was great for everyone to see the project shape, design ideas and timelines. I’d like to do that for all big new projects. Chris H is working with us on this, and Campbell will be for a month too. I’m looking forward to having him sit with us in the studio.
Trumbull is a new project that started yesterday: this week Matt J and I have a series of workshops defining a product. It’s supposed to be Web and mobile, with a good eye to how it’ll work with telly, but all our favourite ideas so far are about taking it offline, mainly onto bits of paper. After this week we’ll schedule about two months of design and development. We’re not yet clear what that that’ll be — that’s the point of the invention workshops.
A smattering of other things that came up this morning: Tom is supplying data to Nicolàs for data-mining; Jack is commissioning furniture and writing a Product Description Specification for Availabot (I write that in caps because it’s a Very Serious Document); Jack is going to Copenhagen Friday to teach; we’ve got creds on a big project code-named Logan today, and three or four other major ones also pipelined for meetings and proposals; Matt J, Jack and I are going out for a long breakfast meeting tomorrow morning.
The three of us used to go out on Wednesday afternoons for what we called Design Direction sessions. Really they were ways to get to know each other better, in the new working relationship we were figuring out. But the sessions stopped as we got busier.
Without the two of them in the studio last week, I was reminded what weird multiplier network effects happen in a studio like this. We feed off each other so much — ideas emerge in sparks during conversations that roll around the room. So we need to communicate better. We’ll talk about big projects, the strategy, the shared values, and hey, the things we don’t do so well: sharing information internally about self-initiated projects; knowing our dreams and aspirations. Chewing the fat together to work better together. It’s easy for two people for find time to talk about these things, but three rarely happens by coincidence.
So I’ve put a long session in the calendar for tomorrow, and then a long breakfast every Wednesday for the next few months.
Processes and visibility are coming along well. The new accounting software will really help with individual project P&Ls, which we really need, and Kari and I did a whole lot of the work in moving to Xero today. The client projects pipeline is on the wall behind me, as is a month by month calendar till end June which shows studio activity each week (by project stage). We’re also using OmniPlan to make a Gantt chart of all projects, and who’s involved in each stage (with percentages).
A lot of these I did on Saturday. Jack phoned me on Friday night and I couldn’t get to sleep for thinking about capacity and possibilities. I came into the studio in the morning and did built scenarios from the ground up, looking at the risks and opportunities in each, and roughing out strategies. Tools for thinking.
It sounds dull, but these print-outs are the first step towards Here & Theres for the studio’s two major resource constraints, the ones I mentioned way back in week 221: cashflow and attention. We need a studio-wide literacy and knowledge of the landscape of both of these, to best be able to navigate.
For my own part, I’m looking forward to caring about attention and cashflow less… or at least Kari and these processes meaning I don’t need to obsess about them day to day. It’s true I get a kick out of operations management (which is what this part of my job is), but that’s not my vocation, and the kick I get is just my OCD speaking.
As to what I do care about, it’s the gestalt: happiness, growth, and direction, and not how I do it but how we do it, together. I’m not sure I’m terribly good at it yet (it requires a level of self-awareness that I’ve yet to develop), and in fact I slip an awful lot, but maybe it’s because I find it so hard that I find it so fulfilling.
Anyway, that’s what’s going on and what I’m thinking about in week 241. You’ll pick up from my cadence today that it feels nicely business-as-usual and manageable. Not too exuberant, not too beaten up. That’s good, it means there are clear skies.
Matt Jones speaking at Conference TechnoArk 2010, January 29th, Sierre, Switzerland
Laurent Haug writes at Lift Blog
Former Lift speakers Matt Jones and Fabien Girardin will be back in Switzerland in 10 days to speak at the Conférence TechnoArk 2010 Nicolas Nova and I prepared for the The Ark Foundation.
The topic for the day will be “The New Digital Spaces”, and we will welcome 13 speakers from Switzerland, UK and France for a day of presentations and workshops.
Looking forward to it, and hopefully I’ll be able to develop some of the themes discussed last week at the Microsoft Research Symposium on ” The city as platform”.
Friday links: drawing with light, AR in the Alps, and making music
Some links from around the studio for a Friday afternoon. Firstly, a video:
Graffiti Analysis 2.0: Digital Blackbook from Evan Roth on Vimeo.
Evan Roth’s “Graffiti Analysis 2.0″. Roth is trying to build a “digital blackbook” to capture graffiti tags in code. He’s started with an ingenious – and straightforward – setup for motion capturing tags: a torch taped to a pen, the motion of which is tracked by a webcam. The data is all recorded in an XML dialect that Roth designed – the Graffiti Markup Language – which captures not only strokes but also rates of flow, the location of the tag, and even the orientation of the drawing tool at start; clearly, it’s designed with future developments – a motion-sensing spraycan, perhaps – in mind.
But that’s all by the by: I liked the video because it was simple, ingenious, and Roth’s rendering of the motion data – mapping time to a Z-axis, dousing the act of tagging in particle effects – is really quite beautiful.
Image: Poésie by kaalam on Flickr
I showed it to Matt W, and he showed me the light paintings of Julien Breton, aka Kaalam (whose own site is here). Breton’s work is influenced by Arabic script and designs, and the precision involved is remarkable – so often light-painting is vague or messy, but there’s a remarkable cleanliness and precision to Breton’s work. Also, as the image above demonstrates, he makes excellent use of both depth and the environment he “paints” within. If you’re interested, there’s a great interview with Breton here.
Image: Mont Blanc with “Peaks” by Nick Ludlum on Flickr
Nick’s off skiing this week, but he posted this screengrab from his iPhone to Flickr, and it’s a really effective implementation of AR. It’s an app called Peaks that simply displays labels above visible mountain-tops. It’s a great implementation because the objects being augmented are so big, and so far away, that the jittery display you so often get from little objects, nearby, just isn’t a problem. A handful of peaks, neatly labelled, and not a ropey marker in site.
And finally: Matt B’s Otamatone arrived. It’s delightful. A musical toy that sounds and works much like a Stylophone: you press a contact-sensitive strip that maps to pitch, but it’s the rubber mouth of the character – that adds filtering and volume just like opening and closing your own mouth – that brings the whole thing to life. You can’t see someone playing with it and not laugh!
It’s a product by Maywa Denki, an artist makes musical toys and sells them as products; previous musical toys include the Knockman Family, all of which are worth your time watching as much of you can on Youtube.
And if you get your own Otamatone, and practice really hard, maybe you could play with some friends:
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