Blog posts tagged as 'studio'

Simon – a much overdue welcome

There’s one person in the studio who hasn’t had a welcome post on the blog, and that’s Simon.

So let’s pretend it’s still the beginning of June: I am super pleased to announce that we have been joined by Simon Pearson!

Simon, aged 27 and three quarters

We’ve never had a dedicated person to run projects before and honestly, nobody in the studio knew what to expect. How would it work? Would it help? Would we get on?

Simon couldn’t be a better fit. On his first day, he brought Haribo in for everyone, and we’re total suckers for that. And at home he’s plumbing electronics into a piano to make light from music, and that’s just brilliant.

Part of his remit at work is to invent a kind of “BERG way” to run projects. Over the last two months he’s been doing that, growing gradually into managing pretty much every project and coaching the rest of us on how to do projects better, and become generally and happily indispensable. I genuinely can’t remember him not being here, which is a sign of how much he’s become part of the studio.

Hello Simon!

Welcome Joe Malia!

More welcomes this week…

I’m very happy to announce that we’ve added Joe Malia‘s biological distinctiveness to the BERG collective!

Isle de Re

Joe is a contemporary of Schulze, Matt Brown and James King from the RCA Design Interactions course, and since then has been working as a design ronin on research and software projects for Nokia, KPMG, Sony Ericsson, Luckybite, Beta Tank, IDEO and Deutsche Bank.

Though I’m perhaps most fond of this piece of his work – a drawing of “Ever-more complicated light switches” that he did for me in the 17th hour of the “24hr Drawathon” he staged with Alice Hoult last year…

Joe Malia's "Ever-more complicated series of lightswitches"

Welcome Joe!

Welcome Timo Arnall

The studio’s experiencing some turbulent times at the moment – all good – as we get busier, reach further and grow.

On that last note, I have an awesome announcement to make. Our long time friend and collaborator Timo Arnall is joining us full-time as a Creative Director here at BERG. He needs little introduction – he is a accomplished researcher, designer, photographer, film maker and conference speaker.

04 September 2010 - 18.28.41

We’ve been working with Timo in various ways since Matthew and I formed Schulze & Webb back in 2006. Our collaborations increased in scale as we began working on the Touch project investigating Near Field Computing at AHO. For instance, we went from this RFID Hacking Workshop in 2006 through to the “Immaterials” and “Nearness” film work in 2009.

Timo’s thinking, film-making and interaction design knowledge was also a huge contributor to our work on Mag+, and subsequently, he collaborated with us on the design of Popular Science+. This is to name just a few of the projects he has contributed to.

Timo is among that rare category of people with a broad, inventive literacy across the design, technology and product spectra as well as having awesome deep trenches of skill across graphic design, product design, design research, writing, photography, video production, post-production, drawing, lighting, and architecture.

He also has a long standing dedication to Nike Footscape.

In addition to leading product and service design projects with our clients (alongside Denise) as Creative Director, his responsibilities will also include managing and directing BERG’s communications output.

Timo is a capable designer in many traditional forms – but in many ways his preferred design medium for exploring interactions is video. His responsibilities will begin on a brief for Chaco, but we also have the pleasure of including him in some client workshops on Uinta.

On a personal note, I’ve known Timo since childhood – I look forward to his continuing influence on me personally, also to watch both how he affects the room, and it affects his work.

Many cheers for the acquisition of the blonde-posthuman-photon-railgun Timo Arnall!

Happy days…

Welcome Denise

Denise Wilton
^ Denise Wilton by matlock, on Flickr

I’m so happy that Denise is joining the studio as Creative Director.

She’s been one of my favourite designers for such a long time, and has incredible instincts for product strategy and voice, service design and user interface across both digital and physical domains.

Her understanding of community and systems to support them from her time at both b3ta.com and moo.com is second-to-none. The depth of craft and care she brings to work is awesome.

She’s also a lovely illustrator, for instance this treatise on robotics:

Finished

I think we first met through Cal Henderson and Tom Coates who were working with her at Emap way back when, but – I got to work with her and really understand what an incredible designer she is back in 2005, when she help me design and illustrated a game/toy I was making as part of my research into ‘Play’ at Nokia Insight & Foresight, with Tom Hume and our friends at Future Platforms.

Twitchr: Most viewed snaps

Twitchr was defined by Denise’s beautiful work and art direction. Her dedication to detail she displayed on its design and the playfulness she pours into every one of those details is something I can’t wait to see her bring to our work at BERG.

Icon in computer break out shock

Welcome onboard, Denise!

Our experimental rockets are our people

Some sad-but-proud news!

Tom Armitage

Tom Armitage was employee #1, making the leap to join BERG before it was named BERG. For 2 years he’s been both creative technologist and writer, leading technology on several projects, and also running the online face of the studio through his blogging and longer form pieces. When he’s coding, he has the rare gift of solid interaction design intuitions. And in the room, he seems to know of every weird design project and obscure game ever, and can hook you up with relevant links to whatever you’re researching.

And now he’s off! Tom is joining the London game design studio Hide & Seek as a Game Designer. We’ve been watching Hide & Seek for a while — they’re an exciting practice in the rapidly growing area of games and public experiences. And Tom is passionate about games and what they mean to people. Check out his recent talk, Things Rules Do.

It’s a great move for Tom, and we’re very proud of him.

Matt Brown

Matt Brown has been with us as senior designer and chief of music since mid 2009. He’s a wide-ranging and inventive talent, as deft with illustration and composing music as he is prototyping procedurally generated graphics and crafting beautiful and natural interfaces. He’s grown into running projects with us, and working directly at the weird creative coherence where multiple design strands overlap and coincide. When I talk about BERG as a studio, producing work which is inventive, beautiful and populist, it’s Matt’s work which has been right at the centre of that.

And at the end of March, he’s off too. Matt is moving from London to Cupertino, to invent the future as part of a jaw-droppingly impressive team. He’s joining the Human Interface Device Prototyping group at Apple as a designer/prototyper.

The news of his leaving is countered only by our terrific pride at seeing our boy done so good.

Culture

Our culture and way of working is what makes us BERG. And our culture is made by our people. Everyone here has a colossal impact on the life of the room. Nobody just “fits in,” we grow together — learning, teaching and developing as we go. Tom and Matt B are irreplaceable, we’ll miss them enormously!

That said, one of the things that makes me most pleased is that the studio is a place that people travel through and move on from. I’m proud of our alumni! When they achieve great things, I admit I take a good deal of satisfaction that a fellow traveller has carried a little bit of BERG into the world.

We keep it quiet, but the secret history of our name is that is stands for the British Experimental Rocket Group. Our experimental rockets are our people.

So what next?

The studio will grow and change. We’re established enough that we can treat these moments as opportunities. It was surprising and gratifying to have Fast Company place us #4 in their list of most innovative design firms, in such illustrious company as Stamen, IDEO and Pentagram!

And so I have more changes to announce — soon, when the ink is dry. I can’t wait to tell you.

In the meantime, please lift a glass to Tom and Matt! Congratulations fellas, well done both of you, and thank you for being part of the journey.

Timelapse

Timo Arnall has been working with us in the studio this week.

He made this. It’s super lovely.

Bigger here. Thank you Timo!

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