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Blog (page 32)

Artificial Empathy

Last week, a series of talks on robots, AI, design and society began at London’s Royal Institution, with Alex Deschamps-Sonsino (late of Tinker and now of our friends RIG) giving a presentation on ‘Emotional Robots’, particularly the EU-funded research work of ‘LIREC‘ that she is involved with.

Alex Deschamps-Sonsino on Emotional Robots at the Royal Institution

It was a thought-provoking talk, and as a result my notebook pages are filled with reactions and thoughts to follow-up rather than a recording of what she said.

My notes from Alex D-S's 'Emotional Robots' talk at the RI

LIREC‘s work is centred around a academic deconstruction of human emotional relations to each other, pets and objects – considering them as companions.

Very interesting!

These are themes dear to our hearts cf. Products Are People Too, Pullman-esque daemons and B.A.S.A.A.P.

Design principle #1

With B.A.S.A.A.P. in mind, I was particularly struck by the animal behaviour studies that LIREC members are carrying out, looking into how dogs learn and adapt as companions with their human owners, and learn how to negotiate different contexts in a almost symbiotic relationship with their humans.

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Alex pointed out that the dogs sometimes test their owners – taking their behaviour to the edge of transgression in order to build a model of how to behave.

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Adaptive potentiation – serious play! Which lead me off onto thoughts of Brian Sutton-Smith and both his books ‘Ambiguity of Play’ and ‘Toys as Culture’. The LIREC work made me imagine the beginnings of a future literature of how robots play to adapt and learn.

Supertoys (last all summer long) as culture!

Which led me to my question to Alex at the end of her talk – which I formulated badly I think, and might stumble again here to write down clearly.

In essence – dogs and domesticated animals model our emotional states, and we model theirs – to come to an understanding. There’s no direct understanding there – just simulations running in both our minds of each other, which leads to a working relationship usually.

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My question was whether LIREC’s approach of deconstruction and reconstruction of emotions would be less successful than the ‘brute-force’ approach of simulating the 17,000 years or so domestication of wild animals in companion robots.

Imagine genetic algorithms creating ‘hopeful monsters‘ that could be judged as more or less loveable and iterated upon…

Another friend, Kevin Slavin recently gave a great talk at LIFT11, about the algorithms that surround and control our lives – that ‘we can write but can’t read’ the complex behaviours they generate.

He gave the example of http://www.boxcar2d.com/ – that generates ‘hopeful monster’ wheeled devices that have to cross a landscape.

The little genetic algorithm that could

As Kevin says – it’s “Sometimes heartbreaking”.

Some succeed, some fail – we map personality and empathise with them when they get stuck.

I was also reminded of another favourite design-fiction of the studio – Bruce Sterling’s ‘Taklamakan

Pete stared at the dissected robots, a cooling mass of nerve-netting, batteries, veiny armor plates, and gelatin.
“Why do they look so crazy?”
“‘Cause they grew all by themselves. Nobody ever designed them.”
Katrinko glanced up.

Another question from the audience featured a wonderful term that I at least I had never heard used before – “Artificial Empathy”.

Artificial Empathy, in place of Artificial Intelligence.

Artificial Empathy is at the core of B.A.S.A.A.P. – it’s what powers Kacie Kinzer’s Tweenbots, and it’s what Byron and Nass were describing in The Media Equation to some extent, which of course brings us back to Clippy.

Clippy was referenced by Alex in her talk, and has been resurrected again as an auto-critique to current efforts to design and build agents and ‘things with behaviour’

One thing I recalled which I don’t think I’ve mentioned in previous discussions was that back in 1997, when Clippy was at the height of his powers – I did something that we’re told (quite rightly to some extent) no-one ever does – I changed the defaults.

You might not know, but there were several skins you could place on top of Clippy from his default paperclip avatar – a little cartoon Einstein, an ersatz Shakespeare… and a number of others.

I chose a dog, which promptly got named ‘Ajax’ by my friend Jane Black. I not only forgave Ajax every infraction, every interruption – but I welcomed his presence. I invited him to spend more and more time with me.

I played with him.

Sometimes we’re that easy to please.

I wonder if playing to that 17,000 years of cultural hardwiring is enough in some ways.

In the bar afterwards a few of us talked about this – and the conversation turned to ‘Big Dog’.

Big Dog doesn’t look like a dog, more like a massive crossbreed of ED-209, the bottom-half of a carousel horse and a black-and-decker workmate. However, if you’ve watched the video then you probably, like most of the people in the bar shouted at one point – “DON’T KICK BIG DOG!!!”.

Big Dog’s movements and reactions – it’s behaviour in response to being kicked by one of it’s human testers (about 36 seconds into the video above) is not expressed in a designed face, or with sad ‘Dreamworks’ eyebrows – but in pure reaction – which uncannily resembles the evasion and unsteadiness of a just-abused animal.

It’s heart-rending.

But, I imagine (I don’t know) it’s an emergent behaviour of it’s programming and design for other goals e.g. reacting to and traversing irregular terrain.

Again like Boxcar2d, we do the work, we ascribe hurt and pain to something that absolutely cannot be proven to experience it – and we are changed.

So – we are the emotional computing power in these relationships – as LIREC and Alex are exploring – and perhaps we should design our robotic companions accordingly.

Or perhaps we let this new nature condition us – and we head into a messy few decades of accelerated domestication and renegotiation of what we love – and what we think loves us back.


P.S.: This post contains lost of images from our friend Matt Cottam’s wonderful “Dogs I Meet” set on Flickr, which makes me wonder about a future “Robots I Meet” set which might illicit such emotions…

Oranges and Lemons

This week I’ve been thinking about wall decorations for kids’ bedrooms. I’ve found two prints of the “Oranges and Lemons” nursery rhyme which I really like.

New North Press produced this one in collaboration with Richard Ardagh.

I happened to spot it out of the corner of my eye as I was walking past their gallery one afternoon. (It’s only a few minutes walk from the studio.) Apparently I should have walked in and purchased it on the spot because their print run of 130 is now sold out. They do still have some equally delightful prints of “One for Sorrow”, “London Bells” and Pop! Goes the Weasel” still available. Check them out.

In trying to find that one online, I also stumbled across this one by Martin Wilson:

By all means, do go to Wilson’s website and read the story of how he created that one.

Alas, my husband thinks they may be a bit too severe for a two-year-old’s bedroom wall. I guess if you will focus on the execution bit, they might be. But given our great affection for both urban ephemera and for East London, we might have to find a space for Wilson’s somewhere else in our home.

The Chairman’s Birthday

It’s Warren Ellis‘s birthday.

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Warren and BERG are intertwingled. We’re working with him on SVK, and he’s a massive influence on our thinking. One of our patron-saints in the realm of sufficiently-advanced literature – alongside Gibson, Sterling, LeGuin, Ballard, Morrison, Moorcock and many others. He’s also been a great friend and supporter of our work.

You might not know however, as he points out in this interview at Den Of Geek, just what a pivotal role he played in the formation of BERG…

One of the organisations that I’ve discovered through your blog is BERG, the design consultancy firm. And you’re collaborating with them on a comic called SVK. I was wondering if there was anything else you could tell us about that.

I really can’t. You see, I didn’t know this whole thing was going to happen, because, if I did, I would have tried to move it, because I’m under NDA or instructions not to talk about pretty much everything I’m working on right now.

It is the worst possible time to be doing two or three hours of phoners. What’s there to say about SVK – Yeah, it’s a thriller comic I’m doing with my old mate, Matt Brooker (D’Israeli), who I did Lazarus Churchyard with back in the day. And BERG will be publishing it. And there is a weird visual aspect to it that I can’t talk about yet, but if it works it’s going to be really kind of unique.

Some of BERG’s projects have been quite fascinating, so it will be interesting to see what they do with the medium of comics.

Yeah, I’ve known them for years. I knew them when they were still Schulze and Webb. In fact, it was me who named the company BERG. That was my fault! [laughs]

Happy Birthday Chief, from all of us in the studio.

Bells!

Our friends at Tellart made something lovely this week.

“Bells” lets you compose a tune using tiny digital toy bells on the web, which will then through the magic of the internet, solenoids and electromagnetism play out in their studio on ‘real’ tiny toy bells.

I chose to render a version of “Here Come The Warm Jets” by Brian Eno…

Playing Eno with http://bells.tellart.com/

And a few minutes later got to see Matt Cottam and Bruno ‘enjoying’ it in Providence, RI…

Playing Eno to Bruno

Nice!

Week 297

After Jack’s wonderful entry last week, it’s now my turn in the new rota system. Stand by for action!

Dimensions phase two, last week’s unnamed mystery project, is beginning to build up momentum, with Alex, Matts J and B, and James currently sitting on the sofa, plotting and reviewing the first week’s development. Given the continuing interest in the first phase of the project, I’m really looking forward to watching this one evolve.

Matt Webb’s deep in the talk preparation trenches, ahead of his appearance at the Royal Institution on Wednesday, talking about domestic Artificial Intelligence. A number of us will be in the audience, and we hope you’ll be able to join us. It should be a great evening!

Timo is spending time with us this week, and he and Jack are flitting in and out of the office, working on Haitsu. They’ve turned our meeting room into a temporary film studio while they test out various ideas, and Timo’s lighting equipment is making the normally dark room shine out brightly across the office.

Matt Jones has been hard at work on SVK, and will be making some exciting announcements about it in a few days time, but I won’t say too much more about that here.

Tom is still in San Francisco until next week, and with his return, the studio will be at peak capacity, with all of the available desks occupied. Over the next few weeks, we’re wanting to pull yet more people into the studio to work with us, so it’s going to get very cosy in here.

Destination: Botworld!

Last week saw the first of a series of talks on robots, artificial-intelligence and design at London’s Royal Institution, curated by Ben Hammersley. Our friend Alex Deschamps-Sonsino presented the work of the EU-funded LIREC project in a talk called ‘Emotional Robots’.

I took a bunch of notes which were reactions rather than a recording, and my thoughts will hopefully bubble up here soon…

My notes from Alex D-S's 'Emotional Robots' talk at the RI

However, I hardly have time to collect my thoughts – because this week (Wednesday 16th) it’s m’colleague Matt Webb speaking – giving a talk entitled “Botworld: Designing for the new world of domestic A.I.”.

If the conversations we’ve had about it are any guide, it should be a corker. There are still tickets available, so hopefully we’ll see you there on Wednesday and for a bot-fuelled beer in the RI bar afterward.

Week 296

Matthew has introduced a blog rota, which means I have been handed the WordPress keys for a couple of posts! This kind of post is called a weeknote.

The best and most conspicuous thing to happen this week is the introduction of James Darling. He is awesome fruit from this month’s human harvest. He has brilliant hair and is notoriously fashionable. By the end of Monday he was committing code. He brings a great presence to the practice and I look forward greatly to seeing where he takes things. We went for some mini boozing with him and our friends from RIG in our local pub the Kings Head. It’s brilliant to have these people around.

The RIG super crew has swelled next door. I had a coffee with Russell this week, which left me excited to see what emerges from there.

Tom A is our outlying satellite, polluting the west coast with his weapons-grade thinking. He is visiting our awesome friends at Stamen for their Data and Cities conference, we await blog posts from beyond the Atlantic and daring tales of battles with data.

Jones went to Glasgow for an afternoon to tell students some facts and he has been working hard on presentations and developing a big project with a big company. Two new things have begun this week. I’m working on the early stages of project Haitsu, and Matt Brown, Alex Jarvis and James have kicked off another project whose codename I’ve forgotten. Several wheels have found traction and have begun to kick in at once. Exciting times.

Yesterday, two awesome meetings happened around our internal product development. Partners and contractors visited the studio to discuss their developments. As the meetings overlapped, design thinking venned with system development, each party peeking over the others shoulder. It’s a fantastic feeling to see hardware prototypes, circuit diagrams and software architectures spring up on whiteboards and through milling machines as we move closer to production.

All in all things are awesome.

ABCs for cool geeks-in-training

As the mother of a two-year-old, I, like just about every other parent, often think about what I can do to aid my child’s development. And as someone (like all of us here at BERG) who’s passionate about design and rather fond of sci-fi, I’m keen that my daughter is introduced to those things and hopefully will enjoy them too. (Incidentally, what’s the right age for an introduction to Star Wars: A New Hope? Seven? Eight? In any case, we have a few years.)

Right now my daughter is starting to be able to identify letters, and they are coming fast and furious. We already have a number of ABC books around, but I’ve recently discovered a few more that I think are must haves for a very small geek-in-training:

Star Wars ABC – Need I say more?

Charley Harper’s ABC – Beautiful illustrations that will no doubt be more appreciated by parents than by toddlers, but hey, may as well expose them to lovely design early on, right?

ABC 3D – Pop-up books are always cool, and this one is beautiful as well.

The City ABC Book – A lesson in Looking Around You and Noticing Things.

Dr Seuss’s ABC – For sheer fun, silliness and inventiveness, it’s hard to beat Dr Seuss. “Oscar’s only ostrich oiled an orange owl today,” and “Many mumbling mice are making midnight music in the moonlight… mighty nice!”

And finally, Nerdy ABC Flashcards – A is for Atom! B is for Binary Code! N is for Neuron! U is for Uvula! Brilliant.

Any other suggestions? Please leave them in the comments!

Matt Webb speaking in February about the future, robots, and artificial intelligence

Ben Hammersley is curating a series of three lectures at the Royal Institute of Great Britain during February. The RI is a 200-year-old research and public lecture organisation for science. Much of Faraday’s work on electricity was done there.

One of the lectures is with me!

All three lectures are at 7pm, and they are…

  1. Uncanny & lovable: The future of emotional robots, by Alexandra Deschamps-Sonsino (also of @iotwatch on Twitter, where she tracks the emerging Internet of Things). This is on the 10th, this coming Thursday.
  2. Botworld: Designing for the new world of domestic A.I. — I’m giving this lecture! My summary is below. It’s on Wednesday 16th February.
  3. Finally, A.I. will kill us all: post-digital geopolitics, with Ben Hammersley, series curator and Editor-at-large of Wired UK magazine. Date: Thursday 24th February.

You’ll need to book if you want to come, so get to it!

My talk is going to build on a few themes I’ve been exploring recently at a couple of talks and on my personal blog.

Botworld: Designing for the new world of domestic A.I.

Back in the 1960s, we thought the 21st century was going to be about talking robots, and artificial intelligences we could chat with and play chess with like people. It didn’t happen, and we thought the artificial intelligence dream was dead.

But somehow, a different kind of future snuck up on us. One of robot vacuum cleaners, virtual pets that chat amongst themselves, and web search engines so clever that we might-as-well call them intelligent. So we got our robots, and the world is full of them. Not with human intelligence, but with something simpler and different. And not as colleagues, but as pets and toys.

Matt looks at life in this Botworld. We’ll encounter a zoo of beasts: telepresence robots, big maths, mirror worlds, and fractional A.I. We’ll look at signals from the future, and try to figure out where it’s going.

We’ll look at questions like: what does it mean to relate emotionally to a silicon thing that pretends to be alive? How do we deal with this shift from ‘Meccano’ to ‘The Sims’? And what are the consequences, when it’s not just our toys and gadgets that have fractional intelligence… but every product and website?

Matt digs into history and sci-fi to find lessons on how to think about and recognise Botworld, how to design for it, and how to live in it.

I’ll be going to Alex’s and Ben’s too. I hope to see you there.

Tom at Data & Cities, San Francisco, this week

I’m going to be attending the Data & Cities conference that our friends at Stamen are organising this week (on the 10th and 11th of February). I’ll be writing some notes from it whilst I’m there, with any luck. It’s set to be a great event.

And also: my first time in San Francisco! Looking forward to it a lot.

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