October 26th, 2006 by Matt Webb · 1 Comment

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The RFID hacking workshop last week was both thoughtful and productive. I’m going to scoot through what we made and a few of the ideas, and leave any more detailed thoughts for other posts.
Day 1 was introductions and learning the technology. I’ve had a vague idea what RFID was before, but now Matt Karau told [...]

So I’ve been thinking about hands and arms. I started by thinking of extremely small hands, on my hands. So here are some drawings from that thinking.

This drawing is of a toy that shrinks your hands down so you can play in a small world, with small figures. Your fingers are all connected up to [...]

October 19th, 2006 by Matt Webb · 1 Comment

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S&W is here in Oslo with Timo Arnall’s Touch project for an RFID hacking workshop (check out that hand-drawn antenna field map). Yesterday was introductions, learning about RFID as a technology, and some preliminary explorations.
The work group met for breakfast today, and we discussed promising interactions and potential projects. One of the topics that came [...]

October 18th, 2006 by Matt Webb · Comments Off

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When I wrote about the Coke Happiness Factory ad, I mentioned the activities that happen around a product just because it’s something that’s bought and sold. Examples included selecting, purchasing and showing off.
Often the intrinsic activities that surround a thing are ignored. This is a shame. They’re opportunities for design to communicate brand and celebrate [...]

October 16th, 2006 by Matt Webb · 2 Comments

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First talk!
I visited the London office of Agency.com a week last Friday and reprised Engaging Technology. The gags went down okay – something I’m always nervous about, especially with an end-of-the-working-week audience – and I made a few small changes, mainly to focus the Acts Not Facts slide on interactive agency work. I said:
When I [...]

October 11th, 2006 by Matt Webb · 3 Comments

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Jacob Neilsen’s latest Alertbox Participation Inequality: Encouraging More Users to Contribute highlights the lurkers/participants ratio in social software:
In most online communities, 90% of users are lurkers who never contribute, 9% of users contribute a little, and 1% of users account for almost all the action
Neilsen points to less equitable distributions, and gives suggestions on how [...]

October 10th, 2006 by Matt Webb · 9 Comments

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I’m currently reading Dan Saffer’s Designing for Interaction. Well written, well structured; a good introduction to interaction design that’s centred on the web as far as I’ve read, and looks as though it’ll take a broader approach in the second half of the book. This passage, on icons, grabbed me:
A confusing image can obscure much [...]

October 9th, 2006 by Matt Webb · 1 Comment

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My favourite television ad at the moment is the Coca Cola one where the chap pushes his money into the vending machine and it triggers a sequence of magical adventures in a fantasy world, culminating in the fireworks-accompanied delivery of a cold bottle of Coke.

I like to think that all vending machines look like this [...]

October 6th, 2006 by Matt Webb · 3 Comments

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It’s Friday, so let’s see what people have been saying about Pulse Laser…
An easier update first. I mentioned pagefeel, toying with taste, mouthfeel and extra browser functionality. Not only has Ben Gimpert put his culinary talk online, Theomatics of Food, he’s also offered more suggestions for what the browser-mouth could taste. All good stuff.
Now a [...]

October 6th, 2006 by Matt Webb · 2 Comments

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Update, 11 October: Oh, the joys of attempting a trip of multiple purposes! We were almost sorted on one of the meetings that we wanted to come off, so I jumped the gun and posted this to get the rest of the week arranged… and it turned out the timings just wouldn’t come together. The [...]

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