This video got me thinking.
It’s footage of a simple Augmented Reality experiment from a programmer at British independent games developers Introversion, imagining what one element (the world map) of their strategy game Defcon might look like if there was an AR component to it.
I’m not as interested in the technical aspect of this experiment as [...]
I’m pleased to be able to bring you Olinda, the social radio prototype we’ve designed and built for BBC Audio & Music.
Tristan Ferne, who commissioned Olinda and leads the BBC Radio Labs, is currently at the Futuresonic Conference, discussing what happens when you put social networks and the Web inside consumer electronics – in particular, [...]
A couple of months back I visited Tom and Durrell at Luckybite to discuss some of the Olinda development. During our conversation, Durrell described one of his favourite portable radios, the Bang & Olufsen Beolit 600. I bought one.
The range was produced between 1971 and 1981 and aside from its elegance and good audio quality, [...]
One of Olinda’s jobs is to communicate the potential for hardware APIs. Matt discussed this in detail in his post on widgets.
Olinda is expandable and modular. For this to be effective, the core services of the central unit really have to be accessible from it’s periphery. We don’t mean superficial expansion or extension of lineout [...]
Last week, Tristan Ferne who leads the R&D team in BBC Audio & Music Interactive gave a talk at Radio at the Edge (written up in Radio Today). As a part of his talk he discussed progress on Olinda.
Most of the design and conceptual work for the radio is finished now. We are dealing with [...]
If you asked me to pick the two cards Schulze & Webb play with abandon in the consultancy game, they’d be Product and Experience.
Products should be what toy companies call shelf-demonstrable–even sitting in a box in shop, a product can explain itself to the customer (or at least tell its simplest story in a matter [...]