March 3rd, 2009 by Tom Armitage · Comments Off

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This video got me thinking.

It’s footage of a simple Augmented Reality experiment from a programmer at British independent games developers Introversion, imagining what one element (the world map) of their strategy game Defcon might look like if there was an AR component to it.
I’m not as interested in the technical aspect of this experiment as [...]

May 2nd, 2008 by Matt Webb · 4 Comments

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I’m pleased to be able to bring you Olinda, the social radio prototype we’ve designed and built for BBC Audio & Music.
Tristan Ferne, who commissioned Olinda and leads the BBC Radio Labs, is currently at the Futuresonic Conference, discussing what happens when you put social networks and the Web inside consumer electronics – in particular, [...]

December 20th, 2007 by Schulze · 11 Comments

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A couple of months back I visited Tom and Durrell at Luckybite to discuss some of the Olinda development. During our conversation, Durrell described one of his favourite portable radios, the Bang & Olufsen Beolit 600. I bought one.

The range was produced between 1971 and 1981 and aside from its elegance and good audio quality, [...]

December 18th, 2007 by Schulze · 1 Comment

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One of Olinda’s jobs is to communicate the potential for hardware APIs. Matt discussed this in detail in his post on widgets.
Olinda is expandable and modular. For this to be effective, the core services of the central unit really have to be accessible from it’s periphery. We don’t mean superficial expansion or extension of lineout [...]

Last week, Tristan Ferne who leads the R&D team in BBC Audio & Music Interactive gave a talk at Radio at the Edge (written up in Radio Today). As a part of his talk he discussed progress on Olinda.
Most of the design and conceptual work for the radio is finished now. We are dealing with [...]

September 21st, 2007 by Schulze · 2 Comments

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Drawing hybrids and inbreds
We are around half way through the development of Olinda, the digital radio prototype we’re building for the BBC. Most of my efforts over the weeks since Matt’s post have been focused on how the object should behave and physically manifest. 
This post discusses some early drawing processes. We use drawing to surface [...]

September 3rd, 2007 by Matt Webb · Comments Off

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A couple of months ago I put the feelers out for interns. Well, we have two starting today. Say hello to:
Alex Chadwick is an electrical engineer. In-between touring the canyons of the US and university in October, he’s coding and building the guts of Olinda, getting us stocked up with microcontrollers, and has me really, [...]

August 20th, 2007 by Matt Webb · 11 Comments

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If you asked me to pick the two cards Schulze & Webb play with abandon in the consultancy game, they’d be Product and Experience.
Products should be what toy companies call shelf-demonstrable–even sitting in a box in shop, a product can explain itself to the customer (or at least tell its simplest story in a matter [...]

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