Blog posts tagged as 'work'

Matt Webb at Web Directions South, October 6-9 in Sydney

I’m super pleased to have been invited to give the opening keynote at Web Directions South in Sydney at the beginning of October.

In 2008, I closed Web Directions North in Vancouver with Movement, on designing flow into the Web, and making applications in which action creates action. It was one of my favourite conferences.

This year I’m presenting Escalante:

The long run to the turn of the millennium got us preoccupied with conclusions. The Internet is finally taken for granted. The iPhone is finally ubiquitous computing come true. Let’s think not of ends, but dawns: it’s not that we’re on the home straight of ubicomp, but the beginning of a century of smart matter. It’s not about fixing the Web, but making a springboard for new economies, new ways of creating, and new cultures.

The 21st century is a participatory culture, not a consumerist one. What does it mean when small teams can be responsible for world-size effects, on the same playing field as major corporations and government? We can look at the Web – breaking down publishing and consuming from day zero – for where we might be heading in a world bigger than we can really see, and we can look at design – playful and rational all at once – to help us figure out what to do when we get there.

You may recognise the themes from Scope which opened reboot11 (catch the video here) in which I spoke about the personal roots of the invention of culture… and also about million mile tomatoes, JFK, and the Moon.

I’ll build on these topics at Web Directions. The leverage small groups have now to invent and participate in culture is wonderful, and the Web is at the very front of that. We’re at the beginning of a complex, remarkable world of exciting possibilities and responsibilities both. I want to look up and take in those wide blue skies.

It’s also my first trip to Australia, so recommendations of things to do and people to see are much appreciated. I think I’ll be able to extend my trip to about a week after the conference itself, but let’s see what happens. It should be ace, and I hope to see you there.

Matt Webb at UX Week, September 15-18 in San Francisco

I’m excited to be opening the final day of UX Week 2009 with an exploration of what we can learn from the Web about smart products.

Smart products bring their own design challenges. Internet-connected devices and plastic filled with electronics behave in unexpected ways: what does it means for a physical thing to side-load its behaviour, or for a toy to have its own presence in your social network? What we’ve learned about user experience on the Web is a great place to start: social software, adaptation, designing for action creating action — these are principles familiar on the Web, and still valuable when design is not on the screen but in your hands.

We’ve learned a lot in the recent couple years about designing when there are a lot of moving parts: software, plastic, mechanics, embedded electronics, multiple teams and languages, standards, component costs, fulfilment… it’s a lot to put together and still retain a focus on user experience, and user adaptation. There’s no single project where we’ve got it all right — but there are a load of lessons, and I want to share some of them.

The talk is called Design is in your hands.

I’m in town 17—20 September, so if you’re at UX Week or in San Francisco the day after, let’s hang out.

Week 218

Matt J’s two design strategy projects of last week continue. One is at illustration and document design stage, and the other is feeding into a bigger process through docs and meetings. Tom A continues work on the new website, and we’ll be having some friends of the company over for drinks on 19 August to help us launch. Jack Schulze is working on our new stationery and typography, and on moving us into a new studio with friends.

Schulze also has a new prototype in hand from the model maker we work with — the feasibility test has come back well. The project is codenamed Ojito. We name a bunch of our projects with place names from the Colorado Plateau. Jack leads new product development and prototyping internally and for clients. His main client project, a toy car for AHO, wasn’t supposed to be a priority last week, but Andy H was able to come in and work on the electrical engineering so there was more progress than we expected. We’re hoping there will be more of that this week.

My week is costings, admin and closing projects. Matt J and Schulze have each put out proposals this week, and I’ve helped with costings for both. I’m working on a financial model and some user scenarios with Jack; a visual/interaction design project in Germany and an education project in London, both at contract stage and requiring a little shepherding towards signing; and an iPhone project we need to get to a letter of intent this week to keep timings sweet. I was hoping to gather material for the preparation of our year end accounts, but it looks like that’ll have to wait until next week… because instead I’ll be putting together a contract:

Tom Armitage has been working with us four days a week for the last six months, primarily on Shownar. This week is his first week full time. He’s been doing ace work as lead developer and a kind of embedded journalist/design researcher, and I’m super pleased to make this permanent.

Week 217

I thought it’d be interesting to start giving a weekly update here of what we’re up to in the company.

We have weekly design crits inside, on Tuesday mornings, where we all talk about our plans for the week and crit a single project, so in the future look for these updates just after those meetings.

Let’s see… Matt Jones is leading on two big design strategy projects on at the moment, both oriented around workshops. The shorter is more about concepting, and the workshops are complete so it’s about writing up products, the ideas behind them, and illustrating. The longer is just starting and more focused on facilitating and synthesising.

Tom Armitage is leading on building out our new website. The old one hasn’t been updated in, oh, four years or so. Look for that in the next couple weeks.

Otherwise we’re focusing on business development. There are two projects we’re hoping to move to first draft contract this week or early next, and Jack is in Amsterdam for a few days developing a proposal for a third. His travelling means two other projects (ongoing new product development and a prototyping gig) aren’t burning super bright this week. And of course the usual following up leads.

It’s an exciting summer, doubling in size, new studio soon, lots of work and project, lots of stories to tell… but more of that in weeks to come.

Oh, the week 217 thing: Schulze & Webb Ltd isn’t the original name of the company. Jack and I renamed an off-the-shelf company we bought — that’s often the easiest way to start up in the UK. So for a while the company was called Z.V.B. Ltd. “What does that stand for, Zero Version Behaviour?” said Jack’s dad. And that particular company was formed 1 June 2005. I like that it pre-dates us, if only by a few weeks.

Shownar

Some weeks back, halfway through the development of Shownar, I saw a whole bunch of messages on Twitter about a mix on BBC Radio 1. That was the Jaguar Skills Gaming Weekend mix — it’s no longer on iPlayer, but that turned into an ace afternoon with ace music.

More recently the Reith Lectures have been on Radio 4. Shownar’s finding a load of blog posts about the lectures, really insightful ones. I didn’t realise the lectures were on until they popped up on the site one morning.

This is a website I now check daily…

Shownar

Shownar

Shownar tracks millions of blogs and Twitter plus other microblogging services, and finds people talking about BBC telly and radio. Then it datamines to see where the conversations are and what shows are surprisingly popular. You can explore the shows at Shownar itself. It’s an experimental prototype we’ve designed and built for the BBC over the last few months. We’ll learn a lot having it in the public eye, and I hope to see it as a key part of discovery and conversation scattered across BBC Online one day.

Dan Taylor tells the story on the BBC Internet blog, so I won’t say more here except for a few thanks…

Dan calls out our colleagues at the BBC. I’d like to thank especially him and Kat Sommers. Our data partners at Nielsen, Twingly and Yahoo!, as well at the LiveStats team inside the BBC — it’s been a pleasure to work with you. Major kudos to the folks behind the BBC Programmes database and system for creating such a fundamental piece of infrastructure. And to everyone working for and with S&W: Max Ackerman, Jesper Andersen, Nick Ludlam, Jack Schulze, and most especially Tom Armitage, Phil McCarthy and Phil Gyford, great work and well done all! I’m proud to work with all of you.

The idea of using computers to watch and reflect audiences, to find not just what’s popular but what’s surprisingly popular, turns out to be a number-crunchingly heavy task. I hope that Shownar, during this phase of its development, becomes a site people genuinely use daily to join in talking about and with the BBC, and to widen their consumption to previously undiscovered, engaging programmes. There’s a feedback address on the site — please use it! We’re after stories of where it works and where it doesn’t, and some insight into whether this kind of product really does change habits. It has mine.

We go public today: Shownar.

Olinda, first look

Rabbit infront of the radio

I’m pleased to be able to bring you Olinda, the social radio prototype we’ve designed and built for BBC Audio & Music.

Tristan Ferne, who commissioned Olinda and leads the BBC Radio Labs, is currently at the Futuresonic Conference, discussing what happens when you put social networks and the Web inside consumer electronics – in particular, this radio – and is giving the folks there the very first look. But for those of us not in Manchester…

For background, photos and more, check out Olinda.

Olinda interface drawings

Last week, Tristan Ferne who leads the R&D team in BBC Audio & Music Interactive gave a talk at Radio at the Edge (written up in Radio Today). As a part of his talk he discussed progress on Olinda.

Most of the design and conceptual work for the radio is finished now. We are dealing with the remaining technicalities of bringing the radio into the world. To aid Tristan’s presentation we drew up some slides outlining how we expect the core functionality to work when the radio manifests.

Social module

Social Module sequence

This animated sequence shows how the social module is expected to work. The radio begins tuned to BBC Radio 2. A light corresponding to Matt’s radio lights up on the social module. When the lit button is pressed, the top screen reveals Matt is listening to Radio 6 Music, which is selected and the radio retunes to that station.

Tuning

Tuning drawing

This detail shows how the list management will work. The radio has a dual rotary dial for tuning between the different DAB stations. The outer dial cycles through the full list of all the stations the radio has successfully scanned for. The inner dial filters the list down and cycles through the top five most listened to stations. We’ll write more on why we’ve made these choices when the radio is finished.

Say hello

A couple of months ago I put the feelers out for interns. Well, we have two starting today. Say hello to:

Alex Chadwick is an electrical engineer. In-between touring the canyons of the US and university in October, he’s coding and building the guts of Olinda, getting us stocked up with microcontrollers, and has me really, really wanting a decent oscilloscope (apparently it’s super useful, but I’ll be happy if it can sing and dance). Many thanks to David Smith for putting us in touch.

Jeff Easter is an interaction designer currently studying Design Interactions at the RCA. He’s been with us for a week before, on user flows and screen design, and for September it’s more of the same, plus photography, carpentry, and iterating, iterating, iterating on form design.

Both super chaps. It’s going to be an excellent month.

Editorial approaches to mobile media

One bit of consultancy we’ve done recently has been on new programme formats for mobile devices. It was a bit of a dash–just a few days thinking and writing, and a week to pull together communication material.

The brief was set by the BBC, and there was a progressive clause in the contract: S&W do the thinking, produce communication material and present to the project team there; the BBC can use any of the ideas without restriction, but we retain copyright on the report itself.

So while I could, in theory, copy and paste the report into this blog, it seems fairer to let the folks have a good run at developing the programme ideas themselves. I’ll talk a little about our approach and the deliverables instead.

Mobile Media, 2 posters

Approach

The brief was this: what would successful programmes broadcast to mobile devices be? Put aside, for the moment, interactivity and on-demand programming.

(The BBC are looking ahead a little, as you can see.)

It seems to us that successful programming has to acknowledge three factors: the technological constraints, possibilities and expectations of the medium; the interests of the audience, and; the situation in which the programming and audience meet.

TV and radio have long histories as media and are well understood. For TV, the audience varies and so we have different channels to cater for demographics and interest (the situation is more-or-less fixed, though there are different TV channels for certain situations like gyms and bars). The situation of radio varies more, but again different stations cater for focused and backgrounded listening. And of course, programming content varies over the day for both TV and radio–whether it’s late night or mid afternoon is a great predictor of the audience and its constraints.

Programming for mobile devices, on the other hand, will land in unpredictable and highly variable situations… it’s a huge factor compared to the variability of the audience (and we can forget the constraints of the medium, for the moment, given it’s too new to have historical momentum).

We focused on finding a way to talk about the experience of different situations.

Two axes seem important:

  • Mobility. Can the viewer/listener devote 30 minutes to this programme, or are they grabbing a few minutes that could end at any moment? That is: can they sit, or must they move?
  • Attention. Must the viewer/listener background the programme because the situation demands attention, or can they concentrate?

Using these two axes we can break the situation of members of the audience down into four archetypical situations. The situation will demand…

  • attention (but the viewer can control their movement): like being at work.
  • nothing (the viewer can concentrate, and control their movement): home.
  • mobility and attention: it’s like being out shopping.
  • just mobility (but the viewer can concentrate on something else): on the bus.

(Incidentally, if persona are archetypal people, what would be a good word for archetypal situations?)

Given that – and the technological possibilities of the medium – we can take basic programme ideas and coerce them into being particularly good for the common audience situations, rather than just so-so.

We ended up with three main clusters of programme concepts:

  • News (at various attention levels)
  • Radio-like: High mobility and backgrounded
  • TV-like: Low mobility and focused

Other factors come into play too, of course. Mobile devices – in particular mobile phones – are very intimate devices. We did some experiments with video and found the full face, straight to camera pieces were significantly better for these devices than presenters talking from behind a desk (Ze Frank‘s natural medium, perhaps). Oh, and the way people use their phones when they’re killing time… there’s some fascinating research there too.

But anyway, I don’t want to say much more. Just that frameworks like these aren’t a replacement for inspiration and thinking… it’s important to take them with a pinch of salt and be ready to discard them. What a framework is good for is as an explanatory tool, communicating the rationale of a nuanced concept through an organisation so that it can be developed and not reduced as it gets passed on.

Deliverables

Usually for this kind of consultancy we develop a slide deck in workshops with the client, or turn up and present. Since these programme concepts needed to transmit through the BBC, a different form was called for.

The image at the beginning of this post is of two of the three posters we delivered (each A2: 16.5 x 23.4 inches).

On the left, the poster discusses the background to the project, frameworks, and how the ideas could develop with interactivity and location awareness in the future. The poster on the right presents news and three other programme concepts (including a development of Ambient EastEnders).

Below is the third poster. It presents three more concepts, and some thoughts about successful forms of mobile video. All three look pretty tremendous printed large.

Mobile Media, popcorn poster

Experimental posters

Producing posters was an experiment for us–successful, I think. We were pleased to work with Alex Jarvis, who brought to bear his exceptional talent on the graphic design and illustration.

Plus we got to explore the idea of a poster as a kind of zooming user interface, where there are a series of self-similar levels of detail that progressively reveal as you move closer to the paper. So when you stand across the room, half the paper is legible with a title and a huge graphic. Moving closer, half of the rest (a quarter) become legible with a subtitle for the main segment and more concept titles. At the closest level of reading, the poster functions as a page of broadsheet. The next time around I’d like to investigate that more.

Thanks

I’d like to thank Dan Pike and the project team at the BBC for choosing to bring us in to work on this, and for their open approach. I look forward to seeing where the concepts are taken in the future!

BBC Olinda digital radio: Social hardware

If you asked me to pick the two cards Schulze & Webb play with abandon in the consultancy game, they’d be Product and Experience.

Products should be what toy companies call shelf-demonstrable–even sitting in a box in shop, a product can explain itself to the customer (or at least tell its simplest story in a matter of seconds). Organisationally, understanding a website or component of a mobile service as a product means being able to describe it in a single sentence, means understanding the audience, means focusing on a single thing well, means having ‘this is what we are here for’ as a mantra for the team, and it means being able to (formally or informally) have metrics and goals. Here’s it in a nutshell: You know it’s a product when it has an ethos–when the customers and the team know pretty much what the product would do in any given circumstance.

Then we play Experience. The experiential approach is how you and the product live together and interact. The atoms are cognitive (psychology and perception), while the day-to-day is it’s own world: Play, sociality, cultural resonance, and more. Each of these is an area of experience to be individual understood in terms of how it can be used. The third level of experience we deal with is context: How the product is approached (physically and mentally), and how it fits in with other products, people and expectations.

We can go a long way, and make decent recommendations of directions and concrete features, with those two cards.

And now we’re making a radio. As much as we’ve said these approaches apply across media, services and (physical, consumer) product, working with physical products has recently been only in our own research. Hey, until now. Until now!

Olinda is a digital radio prototype for the BBC

For the past month we’ve been working on the feasibility of Olinda, a DAB digital radio prototype for the BBC (for non-UK readers: DAB is the local digital radio standard, getting traction globally). That stage is almost over now – oh and yes, it’s feasible – so now’s a good time to talk.

Olinda puts three ideas into practice:

  • Radios can look better than the regular ‘kitchen radio’ devices. Radios can have novel interfaces that make the whole life-cycle of listening easier. At short runs, wood is more economic as plastic, so we’re using a strong bamboo ply. And forget preset buttons: Olinda monitors your listening habits so switching between two stations is the simplest possible action, with no configuration step.
  • This can be radio for the Facebook generation. Built-in wifi connects to the internet and uses a social ‘now listening’ site the BBC already have built. Now a small number of your friends are represented on the device: A light comes on, your friend is listening; press a button and you tune in to listen to the same programme.
  • If an API works to make websites adaptive, participative with the developer community, and have more appropriate interfaces, a hardware API should work just as well. Modular hardware is achievable, so the friends functionality will be its own component operating through a documented, open, hardware API running over serial.

What Olinda isn’t is a far-future concept piece or a smoke-and-mirrors prototype. There’s no hidden Mac Mini–it’s a standalone, fully operational, social, digital radio.

The intention with Olinda is that it’s maximum 9 months out: It’s built around the same embedded DAB and wifi modules the manufacturers use. And it has to be immediately understandable and appealing for the mass market. Shelf-demonstrable is the way to go.

The BBC should be able to take it to industry partners, and for those partners to see it as free, ready-made R&D for the next product cycle. We have a communications strategy ready around this activity.

So that’s why I’m proud to say that, when complete, the BBC will put the IPR of Olinda under an attribution license–the equivalent of a BSD or Creative Commons Attribution. If a manufacturer or some person wants to make use of the ideas and design of the device, they’re free to do so without even checking with the BBC, so long as they put the BBC attribution and copyright for the IPR that’s been used on the bottom.

More later

The feasibility wraps up in the next week or so, as I budget the build phase. When build starts, we have an intern starting–perhaps two (yes, we got a great response to putting those feelers out). But that deserves its own post.

And there’s a lot to talk about. For start, what Olinda will look like (we have drawings and form experiments). And how the Product and Experience approaches will manifest.

That’s for later. In the meantime, here’s the Frontier Silicon Venice 5 module operating on a breadboard:

Venice 5

The DAB module is wrapped in insulation tape, and you can make out the stereo socket (it’s blurry because it’s standing out of the focal plane) and the antenna. Running from the breadboard is a serial cable to my computer which is assembling and decoding messages for tuning, playing, receiving radio text messages and so on.

Thanks to Tristan Ferne, Amy Taylor and John Ousby and their teams at BBC Audio & Music Interactive for making this happen.

(Incidentally: Olinda, the name of this project, is aspirational, chosen from Italo Calvino’s Invisible Cities (Olinda is transcribed at the bottom of that page). We could do worse that help along the radio industry in the same way Calvino’s city grows.)

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