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Blog posts from October 2007

RFID icons

Earlier this year we hosted a workshop for Timo Arnall‘s Touch project. This was a continuation of the brief I set my students late last year, to design an icon or series of icons to communicate the use of RFID technology publicly. The students who took on the work wholeheartedly delivered some early results which I summarised here.

This next stage of the project involved developing the original responses to the brief into a small number of icons to be tested, by Nokia, with a pool of 25 participants to discover their responses. Eventually these icons could end up in use on RFID-enabled surfaces, such as mobile phones, gates, and tills.

Timo and I spent an intense day working with Alex Jarvis and Mark Williams. The intention for the day was to leave us with a series of images which could be used to test responses. The images needed consistency and fairly conservative limits were placed on what should be produced. Timo’s post on the workshop includes a good list of references and detailed outline of the requirements for the day.

I’m going to discuss two of the paths I was most involved with. The first is around how the imagery and icons can represent fields we imagine are present in RFID technology.

Four sketches exploring the presence of an RFID field

The following four sketches are initial ideas designed to explore how representation of fields can help imply the potential use of RFID. The images will evolve into the worked-up icons to be tested by Nokia, so the explorations are based around mobile phones.

I’m not talking about what is actually happening with the electromagnetic field induction and so forth. These explorations are about building on the idea of what might be happening and seeing what imagery can emerge to support communication.

The first sketch uses the pattern of the field to represent that information is being transferred.

Fields sketch 01

The two sketches below imply the completion of the communication by repeating the shape or symbol in the mind or face of the target. The sketch on the left uses the edge of the field (made of triangles) to indicate that data is being carried.

Fields sketch 02

I like this final of the four sketches, below, which attempts to deal with two objects exchanging an idea. It is really over complex and looks a bit illuminati, but I’d love to explore this all more and see where it leads.

Fields sketch 03

Simplifying and working-up the sketches into icons

For the purposes of our testing, these sketches were attempting too much too early so we remained focused on more abstract imagery and how that might be integrated into the icons we had developed so far. The sketch below uses the texture of the field to show the communication.

fields-04.jpg

Retaining the mingling fields, these sketches became icons. Both of the results below imply interference and the meeting of fields, but they are also burdened by seeming atomic, or planet sized and a annoyingly (but perhaps appropriately) like credit card logos. Although I really like the imagery that emerges, I’m not sure how much it is doing to help think about what is actually happening.

Fields sketch 05

Fields sketch 06

Representing purchasing via RFID, as icons

While the first path was for icons simply to represent RFID being available, the second path was specifically about the development of icons to show RFID used for making a purchase (‘purchase’ is one of the several RFID verbs from the original brief).

There is something odd about using RFID tags. They leave you feeling uncertain, and distanced from the exchange or instruction. When passing an automated mechanical (pre-RFID) ticket barrier, or using a coin operated machine, the time the machines take to respond feels closely related to the mechanism required to trigger it. Because RFID is so invisible, any timings or response feels arbitrary. When turning a key in a lock, this actually releases the door. When waving an RFID keyfob at reader pad, one is setting off a hidden computational process which will eventually lead to a mechanical unlocking of the door.

Given the secretive nature of RFID, our approach to download icons that emerged was based on the next image, originally commissioned from me by Matt for a talk a couple of years ago. It struck me as very like using an RFID enabled phone. The phone has a secret system for pressing secret buttons that you yourself can’t push.

Hand from Phone

Many of the verbs we are examining, like purchase, download or open, communicate really well through hands. The idea of representing RFID behaviours through images of hands emerging from phones performing actions has a great deal of potential. Part of the strength of the following images comes from the familiarity of the mobile phone as an icon–it side-steps some of the problems faced in attempting to represent an RFID directly.

The following sketches deal with purchase between two phones.

Purchase hands sketch

Below are the two final icons that will go for testing. There is some ambiguity about whether coins are being taken or given, and I’m pleased that we managed to get something this unusual and bizarre into the testing process.

Hands purchase 01

Hands purchase 02

Alex submitted a poster for his degree work, representing all the material for testing from the workshop:

Outcomes

The intention is to continue iterations and build upon this work once the material has been tested (along with other icons). As another direction, I’d like to take these icons and make them situated, perhaps for particular malls or particular interfaces, integrating with the physical environment and language of specific machines.

Small steps towards an imaginary Zune 2.0

Here’s a question: is ‘zune’ – as in the Microsoft Zune – pronounced, in the UK, zoon (as in the US ‘tune’) or zyoon (as in the UK ‘tune’)?

I was thinking today that the ideas behind Web 2.0 are equally applicable to consumer electronics, and it got me wondering: by taking the ideas of Generation C and products, what simple changes would I make to the Zune portable mp3 player?

I’d break it down into the basic Gen C expectations of community, connected devices, and co-creation.

Community. What if the Zune synchronised with a desktop application like iTunes crossed with Flickr crossed with mix tapes? It’d take the best of the Web’s curatorial culture and let people create, share and gift playlists, with facilities for illustration and story-telling (actually, Amazon Listmania goes some way in this direction for books). This would be an application focused on the social cradle-to-grave experience hooks of music, rather than just the momentary commercial transaction like the iTunes Music Store.

Connected. The Zune should include an open, documented hardware API–a couple of copper contacts that act as the transmit/receive of a serial connection, sending out events and exposing a control interface to the player. What would it be used for? Who knows… but personally I’d spend a weekend building a cradle that, whenever the Zune was dropped into it, would immediately begin playing shuffled music and projecting the title on the ceiling. Simple and the kind of thing I’d use daily, but not the kind of thing anyone would bother mass producing. The secondary market around the iPod dock connector is a big part of its popularity, and this is a way Microsoft could challenge that with a much larger, grass roots amateur developer community.

Co-creative. Owners should be involved in the form design of their Zune. While Apple keep development around the dock connector closed, they’re open with the precise proportions of each iPod. This is incredibly useful. In the development of our Metal Phone project, we had to build a 3d model of the internals of the Nokia 5140i (requiring digital callipers and much time) in order to create the casting mold for it. A provided 3d file would have been much appreciated. With the Zune, Microsoft should go one step further: the plastic shells should be interchangeable, with press studs underneath so as to accept covers made from materials like Tyvek and fabric too.

These are first steps–minimal interventions in the functionality, ports and industrial design to make a Generation C product. I just wanted to see what I could come up with, if I was challenged to think of limited changes using this particular approach.

The reason I was thinking about this was because I went to an event this morning at the Microsoft London offices (titled The Online Opportunity – What Makes a Successful Web 2.0 Start-Up?) and it didn’t feel appropriate to ask the question I’d been planning to, about whether Microsoft saw consumer electronics evolving in a similar way as the Web, and what they’d be doing to support it.

As it turned out, the event was aimed at start-ups much larger and more developed than what I regularly consider to be start-ups, and I didn’t find it addressed the ideas of Web 2.0 at all. But Steve Ballmer – their CEO – spoke, and it was a privilege to see him in action– he’s a smart, highly informed and witty speaker. I have no great love or dislike for Microsoft, but much respect for Ballmer based on today. He handled an open Q&A with grace and aplomb, and made impeccable use of framing in language (he repeatedly used words like ‘instance’ and ‘inherit’ that come from an object oriented programming world, making business strategy easily understandable by developers). It was great to listen and learn.

Jeremy Keith has a comprehensive write-up (including my idea for umbrellas with tanning lamps in them). And thank you Ryan Carson for the kind invitation to attend.

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