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The Hills Are Alive with the Sound of Interaction Design

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We’ve talked about Liesl and thresholds already. I want to talk about Marta and friendship, and Kurt, sports.

I want to give you a simple product idea from each of them, just to provide a little bit of evidence that identifying experiential patterns in the world and applying it to product design is an approach worth following.

After that, I’ll wrap up with some thoughts about what we here, all of us, can do to get involved in this world, and then we’ll move to Q&A if there’s time.

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January 25, 2007

This presentation is on how to design products for Generation C, and is called The Hills Are Alive with the Sound of Interaction Design. It was originally delivered in January 2007.