The Hills Are Alive with the Sound of Interaction Design
“a future in which the creative economy overflows the thin boundary that separates ‘information’ from ‘stuff’” [source].
Right on.
Do people still say ‘right on?’ Maybe not since the 1980s. I don’t care. Right on!
Here’s the threat. If companies don’t make the products Generation C demand, Gen C is motivated and able to meet that need itself.
So how do we design products that Gen C want? Well, I mentioned that just now: We aim at enriching experiences, because these folks are design literate and like quality of life, not just fulfilling tasks. And so – and this is the big question – how do we even start thinking of products like this? What do these products even look like?
How do you solve a problem like, um, product design?
Well, I’m pleased you are thinking of that question, because that’s what I’m going to spend the rest of this talk speaking about.