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The Hills Are Alive with the Sound of Interaction Design

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“a future in which the creative economy overflows the thin boundary that separates ‘information’ from ‘stuff’” [source].

Right on.

Do people still say ‘right on?’ Maybe not since the 1980s. I don’t care. Right on!

Here’s the threat. If companies don’t make the products Generation C demand, Gen C is motivated and able to meet that need itself.

So how do we design products that Gen C want? Well, I mentioned that just now: We aim at enriching experiences, because these folks are design literate and like quality of life, not just fulfilling tasks. And so – and this is the big question – how do we even start thinking of products like this? What do these products even look like?

How do you solve a problem like, um, product design?

Well, I’m pleased you are thinking of that question, because that’s what I’m going to spend the rest of this talk speaking about.

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January 25, 2007

This presentation is on how to design products for Generation C, and is called The Hills Are Alive with the Sound of Interaction Design. It was originally delivered in January 2007.