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	<title>BERG &#187; film</title>
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	<link>http://berglondon.com</link>
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		<title>Nearness</title>
		<link>http://berglondon.com/blog/2009/09/15/nearness/</link>
		<comments>http://berglondon.com/blog/2009/09/15/nearness/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 11:01:13 +0000</pubDate>
		<dc:creator>Schulze</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[interactions]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://berglondon.com/?p=775</guid>
		<description><![CDATA[Last week Timo and I finished filming and editing Nearness. Earlier in the year BERG was commissioned by AHO/Touch to produce a series of explorations into designerly applications for RFID (more to come on what that means). Over the coming weeks BERG will be sharing the results of the work here and on the Touch [...]]]></description>
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<p>Last week <a href="http://elasticspace.com">Timo</a> and I finished filming and editing Nearness. Earlier in the year BERG was commissioned by <a href="http://www.aho.no/">AHO</a>/<a href="http://www.nearfield.org/">Touch</a> to produce a series of explorations into designerly applications for <a href="http://en.wikipedia.org/wiki/Radio-frequency_identification">RFID</a> (more to come on what that means). Over the coming weeks BERG will be sharing the results of the work here and on the <a href="http://www.nearfield.org/2009/09/nearness">Touch blog</a>.</p>
<p>The film Nearness explores interacting without touching. With RFID it&#8217;s proximity that matters, and actual contact isn&#8217;t necessary. Much of Timo&#8217;s work in the Touch project addresses the fictions and speculations in the technology. Here we play with the problems of invisibility and the magic of being close.</p>
<p>The work refers fondly to the <a href="http://en.wikipedia.org/wiki/Peter_Fischli_&amp;_David_Weiss">Fischli and Weiss</a> <a href="http://en.wikipedia.org/wiki/The_Way_Things_Go">The Way Things Go</a> film and its <a href="http://www.guardian.co.uk/media/2003/may/27/advertising.uknews">controversial</a> offspring <a href="http://video.google.com/videoplay?docid=-6006084025483872237#">The Honda &#8216;Cog&#8217; commercial</a>. There are of course any number of awesome feats of domestic engineering on YouTube. Japanese culture has taken the form to its heart. My favourite examples are the bumpers in the kids science show <a href="http://en.wikipedia.org/wiki/PythagoraSwitch">Pythagora Switch</a>. Here&#8217;s a clip.</p>
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<p>Our twist is that the paired objects do not hit or knock, they touch without touching.</p>
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		<slash:comments>30</slash:comments>
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		<title>Robot arms</title>
		<link>http://berglondon.com/blog/2006/10/24/robot-arms/</link>
		<comments>http://berglondon.com/blog/2006/10/24/robot-arms/#comments</comments>
		<pubDate>Tue, 24 Oct 2006 13:42:09 +0000</pubDate>
		<dc:creator>Schulze</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[celebrating-function]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[mechanical]]></category>
		<category><![CDATA[products]]></category>
		<category><![CDATA[robot-arms]]></category>
		<category><![CDATA[servo]]></category>
		<category><![CDATA[vending]]></category>
		<category><![CDATA[Virtual-Reality]]></category>

		<guid isPermaLink="false">http://schulzeandwebb.com/blog/2006/10/24/robot-arms/</guid>
		<description><![CDATA[So I&#8217;ve been thinking about hands and arms. I started by thinking of extremely small hands, on my hands. So here are some drawings from that thinking. This drawing is of a toy that shrinks your hands down so you can play in a small world, with small figures. Your fingers are all connected up [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve been thinking about hands and arms. I started by thinking of extremely small hands, on my hands. So here are some drawings from that thinking.</p>
<p><img id="image38" src="http://berglondon.com/wp-content/uploads/2006/10/physicalvr.jpg" alt="Physical VR" /></p>
<p>This drawing is of a toy that shrinks your hands down so you can play in a small world, with small figures. Your fingers are all connected up to a group of <a href="http://devices.sapp.org/component/flex/">flex sensors</a>, which converts the analogue movement to a cluster of servos. The servos collectively control fingers on the small hands by tightening or loosening. So the movements of your fingers become roughly and awkwardly analogous to those of the small hands in the toy. There is also a screen inside some goggles hooked up to a small camera in a glass ball between the two small arms. So when you look in to the goggles, you see what is in front of your arms. There are two wheels which you can twist to point the camera in different directions, like an eye. Kind of like an analogue version of virtual reality, only right in front of you and not virtual.</p>
<p><img id="image39" src="http://berglondon.com/wp-content/uploads/2006/10/fingerhand.jpg" alt="Hand Finger" /></p>
<p>I would also like to have a very small hand at the end of my finger. To pick up pens and things. You control the small hand on one finger using your other fingers, with flex sensors (same as above). You lose one of your big hands to gain a little hand on the end of one of your fingers.</p>
<p>I came across <a href="http://brightlycoloredfood.com/">Chad Thornton</a>&#8216;s work. He is at Google now, but he made a <a href="http://brightlycoloredfood.com/portfolio/robot_finger.html">mechanical finger</a> as part of his work at Carnegie Mellon Interaction Design programme (nice video <a href="http://brightlycoloredfood.com/portfolio/robotic_finger_motion.html">here</a>).</p>
<p>Maybe I&#8217;m carrying some latent affection for the <a href="http://tvcream.squarespace.com/toy-list/armatron.html">Radio Shack Armatron</a> here, I don&#8217;t know. These themes are common in films. This must be informed by Ripley&#8217;s Power Loader from <a href="http://www.imdb.com/title/tt0090605/">Aliens</a>:</p>
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<p>The belt buckle, and rubberised keyboard make her rig seem really convincing, her trainers too, and how she locks into the unit. The cyborg fingers for typing in <a href="http://www.imdb.com/title/tt0113568/">Ghost in the Shell</a> are nice too.</p>
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<p>No doubt there are more. It makes me think of <a href="http://www.imdb.com/title/tt0093870/">Robocop</a>&#8216;s gun hip too although slightly off topic.</p>
<p>I like them, robot arms.  I see them as a celebration of industrial process. I predict they will become a more widespread part of our lives. They are cheaper now (it appears that non-load bearing ones don&#8217;t require three phase power either) and since they are multi modal they can perform many tasks, in strange contexts. No doubt <a href="http://en.wikipedia.org/wiki/Fused_deposition_modeling">FDM</a> or other fittings are/will be available, implications of that could be very large. Imagine a robot arm in your drive thr(o)u(gh), changing a tyre, and then printing out your happy meal. Our lives could become peppered with arrays of multi-buildy-arms.</p>
<p><a href="http://www.robotlab.de/">Robotlab</a> (via <a href="http://www.selfmadeobjects.net/">Roger Ibars</a>) are a German partnership who have used industrial robot arms to perform a DJ set. Witnessing the arms is as important as their role. I find them disconcertingly accurate, mechanised confidence in something typically so analogue and expert and careful. There is also something about their inflexibility, their inability to reach inside certain arcs, too close to themselves. I like the way they occasionally find a sync with each other, and at other times drift out. I think these guys have a business model set up around this, so I&#8217;m very interested to see how that develops.</p>
<p>I want one.</p>
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