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	<title>BERG &#187; ebooks</title>
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		<title>Friday Links: Yet More AR, eBooks, and Atari</title>
		<link>http://berglondon.com/blog/2009/10/09/friday-links-yet-more-ar-ebooks-and-atari/</link>
		<comments>http://berglondon.com/blog/2009/10/09/friday-links-yet-more-ar-ebooks-and-atari/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 16:58:32 +0000</pubDate>
		<dc:creator>Tom Armitage</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[augmentedreality]]></category>
		<category><![CDATA[ebooks]]></category>
		<category><![CDATA[epublishing]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://berglondon.com/?p=873</guid>
		<description><![CDATA[Augmented Reality Link Of The Week #1: Scope, by Frank Larsome. Scope is an AR tabletop wargame, played with special markers and (in a nice touch) any toys you have lying around. The interface and &#8220;game&#8221; elements are all projected onto the scene through the goggles. I like this because it&#8217;s consistent and realistic in [...]]]></description>
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Augmented Reality Link Of The Week #1: <a href="http://turing.lecolededesign.com/flasorne/portfolio/index.php?2009/01/25/30-real-virtual-playground">Scope</a>, by Frank Larsome. Scope is an AR tabletop wargame, played with special markers and (in a nice touch) any toys you have lying around. The interface and &#8220;game&#8221; elements are all projected onto the scene through the goggles.</p>
<p>I like this because it&#8217;s consistent and realistic in its use of AR: it makes sense to wear goggles or some other kind of apparatus, because you&#8217;re an army commander surveying a battlefield. And I like that reality is genuinely being augmented here: the AR element is interface and head-up display, as opposed to some 3D element pretending to be real but clearly failing at that. AR is, quite rightly, part of the novelty of Scope.</p>
<p>[via <a href="http://www.gamesetwatch.com/2009/10/scope_augmented_tabletop_warga.php">GameSetWatch</a>]
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<p>And from the sublime to the ridiculous, as it were. This is Tribal DDB Asia&#8217;s &#8220;<a href="http://vimeo.com/6890228"><i>3D McNuggets Dip</i></a>&#8220;, &#8220;The first 3D Augmented reality dipping game with McNuggets&#8221;.</p>
<p>It&#8217;s AR as pure novelty: a marker to be used with a Flash webcam app, dragging an AR McNugget around a screen much like you might with a mouse, the sole novelty in the proposition being AR. It&#8217;s barely AR; it&#8217;s more Marker As Interface &#8211; much closer in implementation to the way a Wii Remote might be used.</p>
<p>And what&#8217;s it all in aid of? Promoting a foodstuff made of both chicken and <a href="http://en.wikipedia.org/wiki/Mechanically_separated_meat">mechanically separated meat</a>.</p>
<p>[also via <a href="http://www.gamesetwatch.com/2009/10/the_first_3d_augmented_reality.php">GSW</a>]
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<li>Enough AR; onto ePublishing. Not the launch of the Kindle to international customers &#8211; but rather,<a href="http://www.thebookseller.com/news/99628-egmont-and-penguin-seal-nintendo-deal-with-ea.html"> the December launch of a series of eBooks for children</a>.
<p>Excitingly, they&#8217;ve been targeted not at existing eReaders, nor a simplified eReader aimed at children, but to a device with a touchscreen that many kids already own: the Nintendo DS.</p>
<p>It&#8217;s a deal between publishers Egmont Press and Penguin, with games company EA. The titles are priced at £24.99 &#8211; nearly the cost of a full DS game, but each cartridge has &#8220;6-8&#8243; titles on it, which cuts the cost per book down to that of a paperback. And then, of course, there&#8217;s all the supplemental material.</p>
<p>I like the idea of Flips (as the titles are known) because they&#8217;re basically nothing new: an existing product retargeted simply by aiming at a new, simpler, cheaper platform &#8211; and one that many kids already have. There&#8217;s nothing complex here in the software or the strategy, but if the implementation&#8217;s good, then perhaps they&#8217;ll be a success.</p>
<p>Sure, the DS screen isn&#8217;t as easy on the eyes as a Kindle&#8217;s, and the resolution is lower, but that might be less of an issue for ten- and eleven- year olds.</p>
<p>It&#8217;ll be interesting to see how they sell; it&#8217;ll also be interesting to see if it sparks interest in reading, and also where they&#8217;ll be stocked: games shops are likely to carry them, but will bookshops as well? We&#8217;ll find out in December, just in time for the Christmas rush.
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<img src="http://berglondon.com/wp-content/uploads/2009/10/atari-catalog.jpg" alt="atari-catalog" title="atari-catalog" align='right' style='margin: 0 0 10px 10px' width="250" height="148" class="alignright size-full wp-image-876" />And, finally, a small piece of gaming nostalgia that made me smile: <a href="http://retrocrush.com/index.php/2009/10/a-look-at-the-1978-atari-catalog/">the 1978 Atari catalogue</a>, featuring titles for the <a href="http://en.wikipedia.org/wiki/Atari_2600">VCS/2600</a>. I like it if only for its emphasis on <i>anything but</i> the game screens, instead focusing on the large amounts of commissioned art. That cover brings nothing to mind so much as <a href="http://en.wikipedia.org/wiki/Mr_Benn">Mr Benn</a>, and reminds me of the escpaism &#8211; the different outfits one can wear &#8211; that computer games have always had at their heart.
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