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	<title>BERG &#187; cities</title>
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	<link>http://berglondon.com</link>
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		<title>Everting A.R.: &#8220;Crossing Borders&#8221; by Choy Ka Fai</title>
		<link>http://berglondon.com/blog/2010/01/24/everting-a-r-crossing-borders-by-choy-ka-fai/</link>
		<comments>http://berglondon.com/blog/2010/01/24/everting-a-r-crossing-borders-by-choy-ka-fai/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 12:45:01 +0000</pubDate>
		<dc:creator>Matt Jones</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[eversion]]></category>
		<category><![CDATA[rca]]></category>

		<guid isPermaLink="false">http://berglondon.com/?p=1305</guid>
		<description><![CDATA[More on the theme of &#8216;Gibsonian-eversion&#8216; or pushing augmented reality into the physical world, this time a video speculation by Choy Ka Fai of RCA Design Interactions. This work was part of the &#8220;Future of Etiquette&#8221; project I worked on with the year one group on the course, to a brief in part from T-Mobile&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>More on the theme of &#8216;<a href="http://en.wikipedia.org/wiki/Spook_Country#Eversion_of_cyberspace">Gibsonian-eversion</a>&#8216; or pushing augmented reality into the physical world, this time a video speculation by <a href="http://www.interaction.rca.ac.uk/ka-fai-choy">Choy Ka Fai</a> of RCA Design Interactions.</p>
<p>This work was part of the &#8220;Future of Etiquette&#8221; project I worked on with the year one group on the course, to  a brief in part from T-Mobile&#8217;s design research team in Berlin.</p>
<p><a href="http://www.flickr.com/photos/blackbeltjones/4123689161/" title="RCA DI/T-Mobile project: final tutorials by moleitau, on Flickr"><img src="http://farm3.static.flickr.com/2764/4123689161_d5b45eba3d.jpg" width="375" height="500" alt="RCA DI/T-Mobile project: final tutorials" /></a></p>
<p>Ka Fai constructed a simple apparatus using cheap laser-pointers that indicated the field of view of a digital camera to those in the surroundings.</p>
<p>In early design probes on the streets of Berlin, one of the most fascinating &#8216;protocols&#8217; observed by passers-by was how almost universally the use of a camera created a spatial barrier between the photographer and the subject, that, at least for a short period of time, was seen as impassable. </p>
<p>Fascinating, in that most cameras are now digital, and there is no film to be wasted by the incursion of passer-bys in shot as perhaps there was only ten years ago. The etiquette is a hang-over from a previous technology perhaps&#8230;</p>
<p>The video below illustrates a period of time in Trafalgar Square, London &#8211; imagining that that invisible barrier is made visible &#8211; making clear the overlaps, frictions and interactions the cameras could create in such a highly-photographed piece of the city.</p>
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<p><a href="http://vimeo.com/7918122">CROSSING BORDERS</a> from <a href="http://vimeo.com/rcaka5">KA5@RCA</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Everting A.R. and changing the city with light: the work of ANTIVJ</title>
		<link>http://berglondon.com/blog/2010/01/24/everting-a-r-and-changing-the-city-with-light-the-work-of-antivj/</link>
		<comments>http://berglondon.com/blog/2010/01/24/everting-a-r-and-changing-the-city-with-light-the-work-of-antivj/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 12:26:17 +0000</pubDate>
		<dc:creator>Matt Jones</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[eversion]]></category>
		<category><![CDATA[projection]]></category>

		<guid isPermaLink="false">http://berglondon.com/?p=1302</guid>
		<description><![CDATA[Matt Webb and myself were down in Bristol on Friday, for the last of our initial workshops kicking off a project named Trumbull. During the afternoon, we had a bit of a treat, as we shared the workshop with a couple of the guys from ANTIVJ, who self-describe as a &#8216;video label&#8217;. The work they [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://berglondon.com/people/matt-webb/">Matt Webb</a> and myself were down in <a href="http://en.wikipedia.org/wiki/Bristol">Bristol</a> on Friday, for the last of our initial workshops kicking off a project named <em>Trumbull</em>.</p>
<p>During the afternoon, we had a bit of a treat, as we shared the workshop with a couple of the guys from <a href="http://www.antivj.com/">ANTIVJ</a>, who self-describe as a &#8216;video label&#8217;. </p>
<p>The work they showed was <em>literally</em> fantastic. </p>
<p>They map the surfaces of buildings precisely, and craft their projections accordingly, in order to then create amazing performances with light and sound &#8211; hinting perhaps at an augmented reality <a href="http://en.wikipedia.org/wiki/Spook_Country#Eversion_of_cyberspace">everted</a> from the screen and onto the city as 21stC <a href="http://en.wikipedia.org/wiki/Trompe-l%27%C5%93il">trompe l&#8217;oeil</a>*.</p>
<p>Entrancing stuff, but my mind was really blown about 3mins 50seconds in&#8230;</p>
<p><object width="400" height="321"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2141464&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2141464&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="321"></embed></object>
<p><a href="http://vimeo.com/2141464">AntiVJ &#038; Crea Composite: Nuit Blanche Bruxelles</a> from <a href="http://vimeo.com/antivj">AntiVJ</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>* c.f. <a href="http://www.vimeo.com/5572328">our colleague Timo Arnall&#8217;s speculations on &#8220;everted A.R.&#8221;</a></p>
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		<title>The City Is A Battlesuit For Surviving The Future</title>
		<link>http://berglondon.com/blog/2009/09/22/the-city-is-a-battlesuit-for-surviving-the-future/</link>
		<comments>http://berglondon.com/blog/2009/09/22/the-city-is-a-battlesuit-for-surviving-the-future/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 12:29:47 +0000</pubDate>
		<dc:creator>Matt Webb</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[elsewhere]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://berglondon.com/?p=810</guid>
		<description><![CDATA[Our colleague Matt Jones has a guest post up at the sci-fi blog io9 (strapline: &#8216;we come from the future&#8217;). He riffs on architecture, stories and comics, sensors, and the urban future. A representative para&#8230; The infrastructures we assemble and carry with us through the city &#8211; mobile phones, wireless nodes, computing power, sensor platforms [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://berglondon.com/wp-content/uploads/2009/09/500x_dprgzpb_88p4rmbnfg_b.jpg" alt="A Walking City" title="A Walking City" width="500" height="320" class="alignnone size-full wp-image-811" /></p>
<p>Our colleague <a href="http://berglondon.com/people/matt-jones/">Matt Jones</a> has a guest post up at the sci-fi blog <strong>io9</strong> (strapline: &#8216;we come from the future&#8217;). He riffs on architecture, stories and comics, sensors, and the urban future. A representative para&#8230;</p>
<blockquote><p>
The infrastructures we assemble and carry with us through the city &#8211; mobile phones, wireless nodes, computing power, sensor platforms are changing how we interact with it and how it interacts with other places on the planet. After all it was Archigram who said &#8220;people are walking architecture.&#8221;
</p></blockquote>
<p>Sweet.</p>
<p>Go read his post, <a href="http://io9.com/5362912/the-city-is-a-battlesuit-for-surviving-the-future">The City Is A Battlesuit For Surviving The Future.</a></p>
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		<title>What if GPS worked like Here &amp; There?</title>
		<link>http://berglondon.com/blog/2009/05/08/if-gps-had-here-there/</link>
		<comments>http://berglondon.com/blog/2009/05/08/if-gps-had-here-there/#comments</comments>
		<pubDate>Fri, 08 May 2009 16:18:26 +0000</pubDate>
		<dc:creator>Matt Webb</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[hat]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://schulzeandwebb.com/blog/?p=229</guid>
		<description><![CDATA[You get used to the Here &#38; There projection really fast. Timo Arnall, friend of S&#038;W, was talking to Jack: I&#8217;ve been sitting here staring at the map, pretty much on and off since yesterday. It comes across as a totally natural projection! &#8230; it&#8217;s as if you have wired two separate bits of my [...]]]></description>
			<content:encoded><![CDATA[<p>You get used to the <a href="http://berglondon.com/hat/">Here &amp; There</a> projection really fast. <a href="http://www.elasticspace.com">Timo Arnall</a>, friend of S&#038;W, was talking to Jack:</p>
<blockquote><p>I&#8217;ve been sitting here staring at the map, pretty much on and off since yesterday. It comes across as a totally natural projection! &#8230; it&#8217;s as if you have wired two separate bits of my brain together; the bit that does maps, and the bit that does perspective.</p></blockquote>
<p>Here&#8217;s a comparison:</p>
<p><img src="http://berglondon.com/wp-content/uploads/2009/05/uptown-comparison.jpg" alt="uptown-comparison" title="uptown-comparison" width="533" height="400" class="alignnone size-full wp-image-233" /></p>
<blockquote><p>Thanks <a href="http://www.woebken.net/">Chris Woebken</a> for the photo!</p></blockquote>
<p>It starts feeling weird that you can&#8217;t see over rooftops.</p>
<p>And while these prints we&#8217;ve shown so far are tied to two intersections (one looking from 3rd and 7th, and the other from 3rd and 35th), yes we are working on doing it on the fly, and yes we&#8217;re looking at generating projections from all kinds of places for one-off prints.</p>
<p>The natural question is, what would this look like <em>driving</em> round Manhattan? (If you forget about the traffic.) As <a href="http://www.fastcompany.com/blog/cliff-kuang/design-innovation/ingenious-hybrid-map-why-didnt-garmin-think">Fast Company</a> and <a href="http://gizmodo.com/5240822/manhattan-mapped-without-a-horizon">Gizmodo</a> said, Garmin should do it. They totally should. And so here it is.</p>
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<p>The Here &#038; There projection is on the left, and the equivalent normal view is on the right. Click through and watch the HD version. It&#8217;s cool.</p>
<p>There&#8217;s another video too, that <a href="http://www.vimeo.com/4410429">shows how the streets distort</a> to make the projection possible.</p>
<p>Here&#8217;s what I&#8217;d like for my future magic in-car navigation system:</p>
<ul>
<li>the superpower to see through the city into the distance</li>
<li>real-time!</li>
<li>traffic volume overlaid on the distant city map, with my route</li>
<li>a way to peek around corners</li>
<li>seeing further the faster my car is going</li>
</ul>
<p>Any more?</p>
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		<title>Here &amp; There influences</title>
		<link>http://berglondon.com/blog/2009/05/04/here-there-influences/</link>
		<comments>http://berglondon.com/blog/2009/05/04/here-there-influences/#comments</comments>
		<pubDate>Mon, 04 May 2009 13:41:36 +0000</pubDate>
		<dc:creator>Schulze</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[hat]]></category>
		<category><![CDATA[map]]></category>

		<guid isPermaLink="false">http://schulzeandwebb.com/blog/?p=198</guid>
		<description><![CDATA[I&#8217;m going to tell you a little bit about the influences on Here &#38; There, a project about representation of urban places, from when it began. It was warmly received when I first presented some corners of it back at Design Engaged in 2004, before Schulze &#38; Webb existed. Here &#38; There is a projection [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to tell you a little bit about the influences on <strong>Here &amp; There</strong>, a project about representation of urban places, from when it began. It was warmly received when I first presented some corners of it back at <a href="http://www.flickr.com/photos/cityofsound/1440999/in/set-37544/">Design Engaged in 2004</a>, before Schulze &amp; Webb existed. Here &amp; There is a projection drawing from maps, comics, television, and games.</p>
<p>This particular version is a <strong>horizonless projection in Manhattan</strong>. The <a href="http://berglondon.com/hat/">project page is here</a>, where large prints of the uptown and downtown views can be seen and are <a href="http://berglondon.com/hat/#prints">available to buy</a>.</p>
<p>I&#8217;ve been observing the look and mechanisms in maps since I began working in graphic design. For individuals, and all kinds of companies, cities are an increasing pre-occupation. Geography is the new frontier. Wherever I look in the tech industry I see material from architects and references and metaphors from the urban realm. Here &#038; There draws from that, and also exploits and expands upon the higher levels of visual literacy born of television, games, comics and print.</p>
<p>The satellite is the ultimate symbol of omniscience. It&#8217;s how we wage wars, and why wars are won. That&#8217;s why Google Earth is so compelling. This is what the map taps into.</p>
<p>The projection works by presenting an image of the place in which the observer is standing. As the city recedes into the (geographic) distance it shifts from a natural, <a href="http://en.wikipedia.org/wiki/Third-person_shooter">third person</a> representation of the viewer&#8217;s immediate surroundings into a near <a href="http://en.wikipedia.org/wiki/Plan_view">plan view</a>. The city appears folded up, as though a large crease runs through it. But it isn&#8217;t a halo or hoop though, and the city doesn&#8217;t loop over one&#8217;s head. The distance is potentially infinite, and it&#8217;s more like a giant ripple showing both the viewers surroundings and also the city in the distance.</p>
<p><img src="http://berglondon.com/wp-content/uploads/2009/05/schulze-holding-posters.jpg" alt="schulze-holding-posters" title="schulze-holding-posters" width="533" height="366" class="alignnone size-full wp-image-210" /></p>
<h3>Origins and sources</h3>
<p>Some of my favourite maps are drawn by a British writer, walker and accountant named <a href="http://en.wikipedia.org/wiki/Alfred_Wainwright">Alfred Wainwright</a>. <a href="http://www.penguin.co.uk/nf/Author/AuthorPage/0,,1000068239,00.html">Phil Baines</a> provides background:</p>
<blockquote><p>&#8220;Wainwright was an accountant born in Lancashire who fell in love with the English Lake District and moved there to live and work. All his free time was spent walking the fells, and he began his series of seven &#8216;pictorial guides to the Lakeland Fells&#8217; in 1952 as a way of repaying his gratitude to them. The work took 13 years.&#8221; (<a href="http://www.amazon.co.uk/Type-Typography-Portfolio-Phil-Baines/dp/1856694372">Type &amp; Typography</a>)</p></blockquote>
<p>Wainwright&#8217;s walking maps are drawn to suit their context of use, <a href="http://en.wikipedia.org/wiki/Pictorial_Guide_to_the_Lakeland_Fells">the books</a> are intended to be used while walking. As the reader begins their walk, the map represents their location in overview plan. As the walk extends through the map, the perspective slowly shifts naturally with the unfolding landscape, until the destination is represented in a pictorial perspective view, as one would see it from their standpoint.</p>
<p><img src="http://berglondon.com/wp-content/uploads/2009/03/wainwright.jpg" alt="Wainwright spread" /></p>
<p>This is a reversal of the Here &amp; There projection. In Wainwright&#8217;s projection we stand in plan, and look into perspective. Wainwright&#8217;s view succeeds in open ground where one can see the distance&#8230; but in a city you can only see the surrounding buildings. Wainwright and Here &amp; There both present what&#8217;s around you with the most useful perspective, and lift your gaze above and beyond to see the rest.</p>
<p>David Hockney presents a fantastic dissection of perspective in the film <a href="http://www.imdb.com/title/tt0164525/">A Day on the Grand Canal with the Emperor of China or Surface Is Illusion But So Is Depth</a>. He describes a very old painting from China which depicts a journey along the grand canal. I really like how he describes the scene as &#8216;making sense.&#8217;</p>
<p>He justifies a deviation from Western perspective, that to represent things as they strike your eye is not even functionally as good as some other interpretative distortions. In this painting in which there&#8217;s a grossly distorted perspective, in which there aren&#8217;t even any rules, it still makes sense because it changes how you put yourself in the painting, and that changes where you put yourself outside it.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mrFDGct4kH8&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mrFDGct4kH8&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<h3>Augmented reality</h3>
<p>There is a element in the map, in the uptown view, of a bus. Its destinations in both directions are shown. (I love NY bus routes, the cross town super power!) This is to explore how augmenting the map with local information might work.</p>
<p><img src="http://berglondon.com/wp-content/uploads/2009/05/bus-context.jpg" alt="bus-context" title="bus-context" width="533" height="367" class="alignnone size-full wp-image-212" /></p>
<p>One of my intentions with the project is to make an exploration into way-finding devices. One of my favourite examples of augmented reality is from these American Road maps from 1905. The map is stored in a book, and good for only one route. In fact, it isn&#8217;t a map as we&#8217;d typically understand one.</p>
<p><img src="http://berglondon.com/wp-content/uploads/2009/03/road-maps.jpg" alt="American Road Maps 1905" /></p>
<blockquote><p>Michaels, H. Sargent. Photographic Runs: Series C, Chicago to Lake Geneva to Delavan, Delavan to Beloit. Chicago: H. Sargent Michaels, 1905. Used with permission from Prof. Robert French, <a href="http://usm.maine.edu/~maps/">Osher Map library</a>, University of Southern Maine, <a href="http://www.ohtm.org/">Owls Head Transportation Museum</a>.</p></blockquote>
<p>The book dates from before the national road sign infrastructure was introduced to American highways or inter-city roads. Each page is a photo of a junction, with every junction between the two cities included, and an arrow is drawn over the photo to say which direction to take. As the driver progresses along their route, they turn pages, each junction they arrive at corresponding to the one in the current photo. (Many thanks to <a href="http://www.sensible.com/about.html">Steve Krug</a> for the sharing his discovery of these great pieces.)</p>
<h3>First person to God games</h3>
<p>I don&#8217;t like the way maps (in-game maps) work in most video games. They seem to break my flow of play, and locating one&#8217;s actor in the game isn&#8217;t satisfying. I&#8217;d love to see a first person or third person shooter where the landscape bent up to reveal a limited arc of the landscape in plan over distance. As a video game, the Here &#038; There projection slides from <a href="http://en.wikipedia.org/wiki/Halo_(megastructure)">Halo</a>, through <a href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series)">GTA</a> into <a href="http://en.wikipedia.org/wiki/Syndicate_(computer_game)">Syndicate</a>, to end in <a href="http://www.opengamedevelopment.com/original-simcity-source-code-released-as-micropolis/">SimCity</a>.</p>
<p><img src="http://berglondon.com/wp-content/uploads/2009/03/game-collage.jpg" alt="game collage" /></p>
<p>Although I never played it, I&#8217;ve heard a lot about <a href="http://en.wikipedia.org/wiki/Luigi's_Mansion">Luigi&#8217;s Mansion</a> for the <a href="http://en.wikipedia.org/wiki/Nintendo_GameCube">Nintendo GameCube</a>. Luigi wonders around a haunted mansion and hoovers up ghosts with a vacuum cleaner. I heard about a mechanic in the game which involved a virtual Gameboy Advance <em>in</em> the game. Luigi could take it out and use it to inspect the world. The game played out in the third person with a view of Luigi in place, but I think when you look in the Advance, it gave a first person view from Luigi&#8217;s position. Well, if it didn&#8217;t, it should have done.</p>
<p>I know that in some special games the Gameboy Advance could be plugged into the GameCube, to be used as a special controller. It would be amazing to use the second screen in a controller for that first person perspective. Imagine if you could guide your actor around in third person and glance down at the screen in your hands for close inspection or telescopic sniping.</p>
<h3>Powers and cities</h3>
<p>Recently <a href="http://magicalnihilism.wordpress.com/">Matt Jones</a> and <a href="http://rodcorp.typepad.com/">Rod Mclaren</a> discussed <a href="http://en.wikipedia.org/wiki/Jason_Bourne">Jason Bourne</a> and <a href="http://en.wikipedia.org/wiki/James_Bond">James Bond</a> and how they use cities. <a href="http://magicalnihilism.wordpress.com/2008/12/12/the-bourne-infrastructure/">Jones characterises Bourne</a> in contrast to Bond:</p>
<blockquote><p>&#8220;&#8230; in addition, Bourne wraps cities, autobahns, ferries and train terminuses around him as the ultimate body-armour&#8221;</p></blockquote>
<p>For Bourne, the city is his power, Jones continues:</p>
<blockquote><p>&#8220;A battered watch and an accurate U-Bahn time-table are all he needs for a perfectly-timed, death-defying evasion of the authorities.&#8221;</p></blockquote>
<p>I like to talk about the projection as a superpower, the power to be both in the city and above it.</p>
<p>Last year <a href="http://www.warrenellis.com/">Warren Ellis</a> wrote an <a href="http://en.wikipedia.org/wiki/Iron_Man">Iron Man</a> arc called <a href="http://en.wikipedia.org/wiki/Extremis_(comics)">Extremis</a>. As ever, fine stuff. And with great pictures from <a href="http://www.adigranov.net/">Adi Granov</a> too.</p>
<p>Ellis, unsatisfied with controlling the <a href="http://en.wikipedia.org/wiki/Iron_Man%27s_armor">Iron Man suit</a> by normal means (sensors, or weeny joysticks in the gloves or something) as an exoskeleton (picture <a href="http://en.wikipedia.org/wiki/Ellen_Ripley">Ripley</a> in the clumsy <a href="http://images.google.com/images?q=alien+power+loader">Powerloader</a>), Stark must ingest the Extremis <a href="http://en.wikipedia.org/wiki/List_of_comic_book_drugs">serum</a> in order to match his enemy, <a href="http://www.marvunapp.com/Appendix4/mallenstark.htm">Mallen</a>, and prevent him from his destructive path into Washington. The serum welds Stark to his tech. It leaves him &#8216;containing&#8217; the membrane-like &#8216;undersheath&#8217; he uses to control the Iron Man suit. It is stored inside his bones.</p>
<p><img src="http://berglondon.com/wp-content/uploads/2009/03/iron-man-01.jpg" alt="Iron Man mind control" /></p>
<p>The final sequence of panels in the penultimate book has Stark wearing the Iron Man suit, setting off to confront his enemy, his recent transformation has left him with new powers&#8230;</p>
<p><img src="http://berglondon.com/wp-content/uploads/2009/03/iron-man-02.jpg" alt="Iron Man leaves to confront Mallen" /></p>
<p><strong>&#8220;I can see through satellites now.&#8221;</strong></p>
<p>What a thought! Within one field of view, to be both in the world and to see yourself in it. The power of looking through, and occupying, your own field of vision. Awesome.</p>
<p>What if the projection appeared inside location-aware binoculars? Hold them up, and live satellite images are superimposed in &#8216;the bend&#8217; onto the natural view of the city as it lifts up into plan! You&#8217;d see the traffic and people that just pulled out of view into a side street from above mapped onto your natural view.</p>
<p><a href="http://www.elasticspace.com/">Timo Arnall</a> posted a video showing a Google Streetview pan controlled with the digital compass inside the device:</p>
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<p>It begins to reveal how Here &amp; There might feel if it were moving beneath your feet.</p>
<h3>Thanks</h3>
<p>I would like to thank both <a href="http://www.james-king.net/projects">James King</a> (art direction) and <a href="http://www.ineedmydevice.com">Campbell Orme</a> (technical direction) for their tireless efforts in bringing this work to life. Email them and make them work on your stuff. They are talented, humane and brilliant designer/thinkers.</p>
<p>Art prints of Here &#038; There have been produced in a limited run and can be purchased <a href="http://berglondon.com/hat/#prints">here</a>. Please buy one and stick it on a wall.</p>
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